/** * The underground charts (2026-09-22, James: "dungeons need minimaps"). * The paper map is the surface only, so a player below ground had nothing * to read. Each of these is one chart: the world map draws the live chunks * inside it instead of the paper world, under the dungeon's own name. */ export type DungeonChart = { id: string; title: string; minX: number; maxX: number; minZ: number; maxZ: number; }; export declare function dungeonChartAt(x: number, z: number): DungeonChart | null; /** One chart per underground place, with a margin so its walls are on the page. */ export declare const DUNGEON_CHARTS: readonly DungeonChart[]; //# sourceMappingURL=dungeonCharts.d.ts.map