/** * THE DELVERS' LADDER (track T78, 2026-10-14; PLAN_1_TO_40.md 2.1-2.3: the older dungeons are the 5-25 bands' dungeon content). * * The rat caves, the Rat Tunnel, the Goblin Cave, the wolf dens and the Spider Cave were built long before the story engine, the * Explorer's Ledger and the telegraphed boss moves. This file ties them together without touching their ground: * * - GUILDMASTER MAREN HOLT keeps the Delvers' Guild desk at Hope Town (a named resident, like the Fair's folk). She gives eight quests * that run the old dungeons in order of danger, each asking the one before it: Rats in the Dark, The Goblin Gate, Wolves at the Door, * Below the Tunnel, Grem's Hall, Breaker of Men, Silk and Venom, The Queen Below. Every rung pays an existing item (a ladder of * potions, nothing new, no titles) and the last pays choice XP. * - GREM now has a telegraphed move (`club-smash`) and the standing step-clear counter, like Livonia and Arana. * - The old dungeon bosses (Livonia, Grem, Arana, the Spider Matriarch) are back whole after a fight walked away from, so a fight cannot * be worn down over several visits and a half-dead boss never lingers to lock the next player in combat. * - The Explorer's Ledger gets a page, "The Delvers' Ladder": each boss's move stepped clear of, and a wolf den's chest opened. * * Every number is a PLACEHOLDER for the balance pass (James, 2026-10-12: balance last). Nothing here is 41+. */ import type { StoryQuestDef } from './storyQuests.js'; export declare const DELVERS_GUILDMASTER_NAME = "Guildmaster Maren Holt"; export declare const DELVERS_GUILDMASTER: { readonly id: "delvers-guildmaster"; readonly name: "Guildmaster Maren Holt"; /** Hope Town's hub, west of the Guide Rowan crossing and north of Forbes, facing the hall (world tiles). */ readonly x: 265; readonly z: 893; readonly faceX: 269; readonly faceZ: 893; readonly place: "the Delvers' Guild desk, Hope Town"; readonly speak: "Maren Holt, Delvers' Guild. Hope's cellars, the Calverton woods and the old dark under the Dreadwoods all want clearing, and I have a ladder of eight rungs for anyone who will climb it. One dungeon at a time, in order, and you come back to me between."; }; export declare const DELVERS_LADDER_IDS: readonly ["delversRats", "delversGoblinGate", "delversWolves", "delversAmazons", "delversGrem", "delversBreaker", "delversSilk", "delversQueen"]; export type DelversLadderId = (typeof DELVERS_LADDER_IDS)[number]; /** Combat levels (placeholders): the rungs run the old dungeons in order of danger. */ export declare const DELVERS_COMBAT: Readonly>; /** Kill counts (placeholders). */ export declare const DELVERS_RATS = 10; export declare const DELVERS_GOBLINS = 12; export declare const DELVERS_WOLVES = 6; export declare const DELVERS_AMAZONS = 8; export declare const DELVERS_SPIDERS = 8; export declare const DELVERS_QUESTS: Readonly>; /** The journal card text for each (quests.ts storyMeta). */ export declare const DELVERS_META: Readonly>; export declare const DELVERS_GIVER_PLACES: Readonly>; /** The older dungeons' named bosses: back whole after a fight walked away from (world.ts), so none is worn down over several visits. */ export declare const OLD_DUNGEON_BOSS_KINDS: readonly string[]; export declare const OLD_DUNGEON_BOSS_RECOVERS_TEXT = "With nobody left to fight, the boss draws breath and its wounds close. It is whole again."; /** Boss kind -> the Ledger mark for stepping clear of its telegraphed move (world.ts noteSignatureDodged). */ export declare const DELVE_DODGE_MARKS: Readonly>; /** Written when a player opens a wolf den's chest. */ export declare const DELVE_WOLF_DEN_MARK = "delve:wolf-den-chest"; export declare const LEDGER_DELVE_LINES: readonly { id: string; label: string; }[]; //# sourceMappingURL=delversLadder.d.ts.map