/** The prop names; storyQuests.ts questPropModel draws each with its model (copsePropModel). */ export declare const HC_PROP: { /** The snapped trace rope beside Mallin's broken cart in Lostcart Glade (ropecoil). */ readonly cartTrace: "carttrace"; /** A birch limb down across the verge of the Charcoal Path (evlimbsbirch). */ readonly fallenLimb: "fallenlimb"; /** A torn snare at the foot of the hedge bank on Snaregate Line (haresnare). */ readonly tornSnare: "tornsnare"; }; export type CopsePropPlace = { id: string; x: number; z: number; style: string; scale: number; }; /** Beside the broken cart (backend hopewoodCopse.ts, 571,952), on its north side towards the track. */ export declare const CART_TRACE: CopsePropPlace; /** On the east verge of the Charcoal Path where it climbs from Fellers Row to Ashburn (the road's line runs 524,918 to 534,904). */ export declare const FALLEN_LIMB: CopsePropPlace; /** At the foot of the hedge bank, between the snares and the Snare Path (snares stand on row 887 every third tile). */ export declare const TORN_SNARE: CopsePropPlace; export declare const COPSE_QUEST_PROPS: readonly CopsePropPlace[]; /** The model a Hopewood Copse quest prop draws with (CAPITAL_BUILDING_MODELS), or null for a prop that is not one of them. */ export declare function copsePropModel(prop: string): string | null; /** Woodwork paid for hauling the limb off the path (the quest's own reward comes on top). */ export declare const FALLEN_LIMB_WOODWORK_XP = 30; /** * Bess, Mallin's mule: a tame pony-kind animal (never a fight) standing in front of the pony shed at Huntsmans Rest, where * Hestia's people put her after she bolted (the shed is backend hopewoodCopse.ts, 592,866). The Missing Mule's third step * is reaching her. */ export declare const BESS_NAME = "Bess the Mule"; export declare const BESS_SPOT: { readonly x: 592; readonly z: 869; readonly faceX: 592; readonly faceZ: 872; }; /** The ground that counts as finding her (The Missing Mule's reach step). */ export declare const BESS_AREA: { readonly minX: 587; readonly maxX: 597; readonly minZ: 868; readonly maxZ: 874; }; export declare const COPSE_TARN_NAME: "Tarn the Feller"; export declare const COPSE_BRAM_NAME: "Bram Coalhand"; export declare const COPSE_NELL_NAME: "Nell Quickfoot"; export declare const COPSE_HESTIA_NAME: "Hestia Roe"; export declare const COPSE_MALLIN_NAME: "Mallin the Drover"; export declare const COPSE_GARRICK_NAME: "Garrick the Watchman"; /** Where one of Hopewood Copse's people stands (fairFolk.ts FAIR_FOLK), for the quest helper's places. */ export declare function copsePersonAt(name: string): { x: number; z: number; }; //# sourceMappingURL=copseQuests.d.ts.map