/** * THE CLOISTER ROUND (COVERAGE_1_40.md section 6 slice 8, 2026-10-18; the Capital district `capital-temple`, Potion Making 31-40, no new ground). * * The Temple Gardens had a temple, a mausoleum, a fountain and a walled east garden dressed with topiary, and nothing to DO but sit. The east garden is * now a working herb garden: a cauldron by the path and eight herb beds (two each of water mint, hawkweed, bloodroot and ironwort, the four herbs of the * Potion Making 31-40 full potions that need nothing from the far north), and Sister Maren Oake keeps it. Her four quests are a BREWER'S ROUND through the * Capital: each has you pick a herb from the beds, brew a full potion at the garden's cauldron and carry it to the one person in the city who has asked * for it, with no fights: * * 31 Water Mint for the Quay Fishing Potion (water mint, a seashell) Harbour Clerk Tamsin Rell at the King's Harbour quay * 34 A Steady Draw for the Range Archery Potion (hawkweed, a feather) Tourney Marshal Cade Brightwater in the Training Yard * 37 Strength for the Forge Strength Potion (bloodroot, a wolf's fang) Forge Master Dorran Vale at the anvil shed * 40 An Edge for the Watch Weapon Mastery Potion (ironwort, a sharp rock) Gate Captain Wynn Aldern at the Great Gate * * Every brew is an EXISTING recipe (potionMaking.ts POTION_RECIPES) from an existing herb, so no new item exists. The beds are the game's own `herbpatch` * entity (the same pick, the same regrow, the same Foraging XP), so a bed picked bare stays bare for the next player until it grows back. The second * ingredient of a full potion is lent once when the quest is taken and the bag has none, as the Long Road brewers do. The four herbs are common ones * (Foraging 10-22): the far-north herbs (marsh marigold 29, frost lichen 35) are still the Long Road's, so the cloister takes nothing from the road. * * NOTHING HERE HEALS OR BLESSES (the no-healing rule): the potions are working draughts, none is a healing item, and Sister Maren sells nothing and heals * no one. No bank (banking is towns only, and the Capital has its own). Every level, count and reward is a PLACEHOLDER for the balance pass. * * Types only from storyQuests.ts (an erased import), so storyQuests.ts can spread CLOISTER_ROUND_QUESTS without a cycle. */ import type { StoryQuestDef } from './storyQuests.js'; import type { CapitalQuestFolk } from './capitalQuests.js'; import type { HerbKind } from './potionMaking.js'; export declare const CLOISTER_FOLK_NAME = "Sister Maren Oake"; /** Sister Maren stands on the garden's path beside the cauldron, facing it. */ export declare const CLOISTER_FOLK: CapitalQuestFolk; export declare const CLOISTER_CAULDRON_ID = "camp-cauldron-cloister"; export declare const CLOISTER_CAULDRON: { readonly id: "camp-cauldron-cloister"; readonly kind: "cauldron"; readonly style: "cauldron-s"; readonly x: 728; readonly z: 123; readonly place: "the Temple Gardens' east garden, beside the path from the iron gate"; }; /** How far (tiles) the backend may move the cauldron or a bed from its spot to find open ground. */ export declare const CLOISTER_SEARCH = 2; /** A bed may move further (the garden's trees stand about the lawn: a bed with a tree on the camera's side is hidden from the player, so it takes the nearest clear tile). */ export declare const CLOISTER_BED_SEARCH = 5; export type CloisterBed = { id: string; herb: HerbKind; x: number; z: number; }; /** Eight beds, two of each herb, on the clear south lawn (the garden's groves hide anything under their canopies: the backend takes the nearest tile clear of them). */ export declare const CLOISTER_BEDS: readonly CloisterBed[]; export declare const CLOISTER_BED_HERBS: readonly HerbKind[]; /** The centre of the garden, for the helper's arrow and the guide. */ export declare const CLOISTER_GARDEN_AT: { x: number; z: number; label: string; }; export declare const CLOISTER_ROUND_IDS: readonly ["waterMintForTheQuay", "steadyDrawForTheRange", "strengthForTheForge", "edgeForTheWatch"]; export type CloisterRoundId = (typeof CLOISTER_ROUND_IDS)[number]; /** Skills each quest asks (placeholders): the recipe's Potion Making level and the herb's own Foraging level. */ export declare const CLOISTER_ROUND_LEVELS: Readonly>; /** What each brews, from which herb, and the lent second ingredient. Every one an existing recipe. */ export declare const CLOISTER_ROUND_BREWS: Readonly>; export declare const CLOISTER_ROUND_QUESTS: Readonly>; export declare const CLOISTER_ROUND_META: Readonly>; export declare const CLOISTER_ROUND_GIVER_PLACES: Readonly>; /** The Explorer's Ledger marks the four write when they are finished (types explorerLedger.ts, the page "The Capital's Quarters"). */ export declare const CLOISTER_LEDGER_MARKS: Readonly>; //# sourceMappingURL=cloisterRound.d.ts.map