/** * Charcoal (James's design note, 2026-09-22). * * One item: Charcoal. No birch charcoal, no refined charcoal. Every wood * burns, and better wood burns to more of it, so a woodcutter's back * catalogue is worth something to a smith: a Steel Bar is an iron bar and * two charcoal, which is two logs off the everyday trees. * * Players make it at a Charcoal Mound: a low earth-covered heap of stacked * logs with a smoking vent and a collection basket, standing in the smiths' * yards. The interaction is a batch, not a click a log: load what you have, * it smoulders CHARCOAL_INTERVAL_MS a log, and the charcoal goes in the bag * as it comes. */ export declare const CHARCOAL_KIND = "charcoal"; export declare const CHARCOAL_MOUND_KIND = "charcoalmound"; /** Reach for the mound, the same arm's length as an anvil or a furnace. */ export declare const CHARCOAL_MOUND_RANGE = 2; /** One log a second and a half: a batch of twenty is half a minute of smoke. */ export declare const CHARCOAL_INTERVAL_MS = 1500; /** Woodwork XP a log pays when it is burned, whatever the species. */ export declare const CHARCOAL_XP_PER_LOG = 4; /** * Charcoal a single log gives up, by species. Softwood and hardwood both * burn; the difference is how much is left in the basket. Birch is the * everyday choice, hazel the efficient upgrade, and oak the best of all * (hazel, alder, beech and oak fell their own wood since 2026-10-12, slice B2). */ export declare const CHARCOAL_YIELD: Record; /** Every wood the mound takes, in the order a burner would reach for them. */ export declare const CHARCOAL_WOODS: readonly string[]; export declare function charcoalYieldFor(woodKind: string): number; export declare function isCharcoalWood(kind: string): boolean; /** * The woodwork level a wood wants before the mound will take it: the same * level that lets you fell it, so nothing new is gated. */ export declare const CHARCOAL_WOOD_LEVELS: Record; /** What a trader pays for a lump; two of them are a steel bar's fuel. */ export declare const CHARCOAL_SELL_PRICE = 12; //# sourceMappingURL=charcoal.d.ts.map