/** * THE CAPITAL'S QUARTERS (COVERAGE_1_40.md section 6 slice 8, 2026-10-18): the Noble Quarter's intrigue (nobleIntrigue.ts) and the Temple Gardens' * cloister round (cloisterRound.ts) gathered in one place for the rest of the game: the people the backend spawns, the Explorer's Ledger page, the * prop names and the lines a prop says when no step wants it. */ import { type NobleIntrigueId } from './nobleIntrigue.js'; import { type CloisterRoundId } from './cloisterRound.js'; import type { CapitalQuestFolk } from './capitalQuests.js'; /** The six people of the two quarters, in the order the backend spawns them (after every other Capital person, so no earlier id moves). */ export declare const CAPITAL_QUARTER_FOLK: ReadonlyArray; export declare function capitalQuarterFolkByName(name: string | undefined): CapitalQuestFolk | null; export declare const CAPITAL_QUARTERS_QUEST_IDS: readonly (NobleIntrigueId | CloisterRoundId)[]; /** Hover names for the quarters' quest props (frontend entityNames.ts). */ export declare const CAPITAL_QUARTERS_PROP_NAMES: Readonly>; /** What a quarters' quest prop says when no step wants it (backend world.ts propIdleLine). */ export declare const CAPITAL_QUARTERS_PROP_IDLE_LINES: Readonly>; /** The quest that writes each Ledger mark when it is finished (backend world.ts questCompleted). */ export declare const CAPITAL_QUARTERS_LEDGER_MARKS: Readonly>; /** The Ledger page "The Capital's Quarters": three lines for the Noble Quarter's intrigue and four for the cloister round. */ export declare const LEDGER_QUARTERS_LINES: readonly { id: string; label: string; }[]; //# sourceMappingURL=capitalQuarters.d.ts.map