/** * The eight Calverton extension quests (T71, 2026-10-14; calvertonExtension.ts), levels 10-26, so the hub of levels 10-30 has its own * business in every band: * * Reeve's Notices (Reeve Alis Tilling, no gate): a tour of the three new districts, introducing the people. * Straw and Steel (Drillmaster Colm Verrick, Combat 12): the three butts, then the drillmaster. * Supper for the Muster (Cook Dorcas Marsh, Cooking 5): cook, then feed the muster. * A Smith's Order (Smith Ansel Moor, Blacksmithing 15): iron bars to the anvil. * Planks for the Hall (Joiner Petra Lyle, Woodwork 15): the Reeve's roof, in spruce and pine. * The Night Watch (Captain Rhea Ironwell, Combat 18): three patrol posts and the raiders on the roads. * Market Day Rush (Marketmaster Odo Fenn, a TIMED set piece, after the Reeve's tour): set the five stalls in order and feed the market before * the bell. * The Caravan Run (Caravan Master Hugh Tarrant, Combat 24 and the Night Watch): the long errand east to the Last Weighhouse and by the * Western Line to Lantern Wake, and home. * * Kept in their own file and entered in storyQuests.ts STORY_QUESTS, like windwardChalkshellQuestDef.ts. Types only from storyQuests.ts (no * runtime import, so there is no cycle). Rewards are placeholders for the balance pass (James, 2026-10-12: balance last). */ import type { StoryQuestDef, StoryNpcRef } from './storyQuests.js'; export declare const CV_REEVE: StoryNpcRef; export declare const CV_CAPTAIN: StoryNpcRef; export declare const CV_QUARTERMASTER: StoryNpcRef; export declare const CV_DRILLMASTER: StoryNpcRef; export declare const CV_SMITH: StoryNpcRef; export declare const CV_JOINER: StoryNpcRef; export declare const CV_COOK: StoryNpcRef; export declare const CV_MARKETMASTER: StoryNpcRef; export declare const CV_CARAVAN: StoryNpcRef; export declare const STRAW_AND_STEEL_COMBAT_LEVEL = 12; export declare const SUPPER_COOKING_LEVEL = 5; export declare const SMITHS_ORDER_BLACKSMITHING_LEVEL = 15; export declare const SMITHS_ORDER_BARS = 4; export declare const PLANKS_WOODWORK_LEVEL = 15; export declare const PLANKS_SPRUCE = 6; export declare const PLANKS_PINE = 4; export declare const NIGHT_WATCH_COMBAT_LEVEL = 18; export declare const NIGHT_WATCH_KILLS = 8; export declare const NIGHT_WATCH_KINDS: readonly string[]; export declare const MARKET_RUSH_MS: number; export declare const MARKET_RUSH_BREAD = 4; export declare const MARKET_RUSH_MEALS = 2; export declare const CARAVAN_RUN_COMBAT_LEVEL = 24; /** Where the helper points on the Caravan Run's long leg: the Western Line's first stop. */ export declare const CARAVAN_RUN_WAKE: { readonly x: 2052; readonly z: 1091; readonly label: "Lantern Wake (take the Western Line from the Forge Halt under the Capital)"; }; /** The area that counts as arriving at Lantern Wake's town (its street and quay). */ export declare const CARAVAN_RUN_WAKE_AREA: { readonly minX: 2020; readonly maxX: 2090; readonly minZ: 1070; readonly maxZ: 1115; }; export declare const REEVES_NOTICES_QUEST: StoryQuestDef; export declare const STRAW_AND_STEEL_QUEST: StoryQuestDef; export declare const SUPPER_FOR_THE_MUSTER_QUEST: StoryQuestDef; export declare const SMITHS_ORDER_QUEST: StoryQuestDef; export declare const PLANKS_FOR_THE_HALL_QUEST: StoryQuestDef; export declare const NIGHT_WATCH_QUEST: StoryQuestDef; export declare const MARKET_DAY_RUSH_QUEST: StoryQuestDef; export declare const CARAVAN_RUN_QUEST: StoryQuestDef; //# sourceMappingURL=calvertonQuestDef.d.ts.map