/** * TROUBLE AT THE CROSSING, Brindlecross's first quest (slice 4, 2026-10-14; plan * `.cursor/task-plans/2026-10-14-brindlecross-slices-4-and-5.md`; design sheet * `western-heartland-2-brindlecross`). Alda Brindle, the village reeve, wants the crossing secured: * inspect three missing supply sacks dropped or lost along the North Road, track the boars and * hedge-cutters east into the bean patches, drive off the boars rooting the rows and defeat the * petty thieves, and bring the marked supply bundles back to Alda for coins, bread, and Roadwarden Gloves. * * Every number is a WORLD tile. */ import type { LanternWakeQuestProp } from './lanternWakeQuests.js'; export declare const BRINDLECROSS_QUEST_ID = "troubleAtCrossing"; export declare const BRINDLECROSS_QUEST_NAME = "Trouble at the Crossing"; export declare const MARKED_BUNDLE_KIND = "markedbundle"; export declare const ROADWARDEN_GLOVES_KIND = "roadwardengloves"; export declare const BRINDLECROSS_QUEST_ITEM_KINDS: readonly string[]; export declare const BRINDLECROSS_QUEST_ITEM_NAMES: Readonly>; export declare const BC_PROP: { /** The missing supply sacks on the North Road: one touch step, each piece hands over a marked bundle. */ readonly supply: "bcsupply"; }; /** A sack fallen on the road verge north of the warning sign. */ export declare const BC_SUPPLY_VERGE: LanternWakeQuestProp; /** A sack half-crushed in the cart ruts along the middle of the road. */ export declare const BC_SUPPLY_RUTS: LanternWakeQuestProp; /** A sack dragged into the ditch near the north bend. */ export declare const BC_SUPPLY_DITCH: LanternWakeQuestProp; export declare const BRINDLECROSS_QUEST_PROPS: readonly LanternWakeQuestProp[]; /** The model a Brindlecross quest prop draws with, or null if not one of them. */ export declare function brindlecrossPropModel(prop: string, _style?: string): string | null; /** What the game calls each piece (hover name, guide). */ export declare const BRINDLECROSS_QUEST_PROP_NAMES: Readonly>; //# sourceMappingURL=brindlecrossQuest.d.ts.map