export declare const BRINDLECROSS_REEVE_NAME = "Alda Brindle"; export declare const BRINDLECROSS_TRADER_NAME = "Mira Cobb"; export declare const BRINDLECROSS_WARDEN_NAME = "Warden Pell"; export declare const BRINDLECROSS_FOOL_NAME = "Pob Tallow"; export declare const BRINDLECROSS_BLADE_NAME = "Rusk Vane"; export type BrindlecrossFolkKind = 'bcreeve' | 'bctrader' | 'bcwarden' | 'bcfool' | 'bcblade'; /** * Where each stands, facing what they look at: Alda in front of Brindle House's porch, Mira between her two stalls, Pell inside * the practice yard (facing where the butts go), Pob by his wagon, Rusk leaning at the east end of the road by the cottage. * `leash`: how far each potters from the spot. */ export declare const BRINDLECROSS_FOLK: ReadonlyArray<{ id: string; kind: BrindlecrossFolkKind; name: string; x: number; z: number; faceX: number; faceZ: number; leash: number; }>; export declare function brindlecrossFolkName(kind: string): string | null; export declare function isBrindlecrossFolkKind(kind: string): kind is BrindlecrossFolkKind; /** * Mira's counter. Existing items at the other traders' prices: bread at the inn's, the small rod at Wilson's, Vials of Water at * Tansy's, Birch Arrows at Rurik's. She buys feathers and arrows back at Rurik's rates, never above what anyone sells them for. */ export declare const BRINDLECROSS_TRADER_SHOP_TITLE = "Cobb's General Goods"; export declare const BRINDLECROSS_TRADER_STOCK: ReadonlyArray<{ kind: string; price: number; }>; export declare const BRINDLECROSS_TRADER_BUYS: Readonly>; /** What the five say when clicked, one line each for the server's notice when a click is not a talk (never an attack). */ export declare const BRINDLECROSS_BLADE_LINE = "Rusk Vane looks you over, hand resting on his knife, and goes back to his whittling. He is not looking for a fight."; //# sourceMappingURL=brindlecrossFolk.d.ts.map