/** * The Borderer's kit (NEXT_STEPS "The PvP woods by level", item 2; design sheet pvp-woods-a04; James, 2026-10-17). * * Levels 1-5 fight at the Dreadwoods border, and their gear has NO mastery requirement: the wooden club, the birch * shortbow, the hatchet, the pine shield and leather boots, and the pirate cutlass, a very rare level 1 weapon that only * the Broken Road's crooks (NpcKind `crook`, their camp west of the south gate) ever drop. It is the PvP exemption James * described: a level 1 can carry it into the woods and fight with it. * * The cutlass is not the pirate bay's Blackwake cutlass (Mastery 28): the bay's drop tables never hold it. Its damage * (equipment.ts) and the drop chance here are PLACEHOLDERS for the balance pass. */ /** The crooks' very rare cutlass, wieldable at level 1. */ export declare const PIRATE_CUTLASS_KIND = "piratecutlass"; /** About 1.5% a crook kill (backend drops.ts `crook`). */ export declare const PIRATE_CUTLASS_DROP_CHANCE = 0.015; /** What a trader pays for one (and its death-keep value). A PLACEHOLDER for the balance pass: the worth is in wielding it. */ export declare const PIRATE_CUTLASS_PRICE = 100; /** The display name. */ export declare const PIRATE_CUTLASS_NAME = "Pirate Cutlass"; /** The NpcKind that drops it, and no other. */ export declare const PIRATE_CUTLASS_DROPPED_BY = "crook"; /** * The border's level 1-5 fighting weapons: none of them asks for Weapon Mastery (a test holds every one at 1). The game * guide files these with the melee weapons and bows although they carry no masteryRequirement. */ export declare const BORDERER_KIT_WEAPONS: readonly string[]; /** The rest of the border's level 1-5 kit (the hatchet is a tool you can swing): no requirement of any kind. */ export declare const BORDERER_KIT_GEAR: readonly string[]; //# sourceMappingURL=bordererKit.d.ts.map