/** * The Blood Mire (James's Dreadwoods pack, 2026-09-26: the blood mire * painting): the Blood Mire Elemental's swamp, north of the Blood River east * of the lake, where the river's blood seeps up through the ground. * * Pools of blood across the mud, the elemental standing on a hump of mud in * the middle of the biggest, reached by a plank walk; a second walk across * the west pool; rows of great bone tusks rising out of the mire; skull stakes * planted as warnings; blood reeds at the water; bristle boars (the forest * roster's boar, built ahead of a home) wallowing in it. Every pool lies inside * the Blood River's water box (BLOOD_WATER_BOUNDS), so the client draws it as * blood. Geometry here; the backend's bloodMire.ts dresses it; the zone is * DREADWOODS_NPC_ZONES 'blood-mire'. */ export declare const MIRE_CX: number; export declare const MIRE_CZ: number; export declare const MIRE_RX = 24; export declare const MIRE_RZ = 14; /** The pools: ellipses, their edges wandering (inMirePool). The first holds the elemental's hump. */ export declare const MIRE_POOLS: readonly { x: number; z: number; rx: number; rz: number; }[]; /** The hump of mud in the middle of the first pool, where the elemental stands. */ export declare const MIRE_ELEMENTAL: { x: number; z: number; }; /** The bristle boars' wallows round the pools (blood-mire-smoke.ts pins them clear and reachable). */ export declare const MIRE_BOAR_SPAWNS: readonly { x: number; z: number; }[]; /** The hump: the elemental's tile and the eight round it. */ export declare function onMireHump(x: number, z: number): boolean; /** * The plank walks: one from the south bank of the first pool up to the hump, * one across the west pool east to west. */ export declare function onMireBoardwalk(x: number, z: number): boolean; /** Inside a pool: blood water, unless it is the hump or a plank walk. */ export declare function inMirePool(x: number, z: number): boolean; /** The mire's ground: inside the zone's ellipse. */ export declare function inBloodMire(x: number, z: number): boolean; //# sourceMappingURL=bloodMire.d.ts.map