/** * THE COVE QUESTS (James's sheet pirate-bay-c10, 2026-10-15) and the Saltmark Sea Cave's quest (b08): five short quests from the bay's * friendly people (the Castaway Camp and Keeper Ada). Each cove quest opens its cove for good: find the clue, open the way in (a lever, * a winch and its key, a ladder brake, the tide), beat the crew inside, take what they guard, report back. The places are in * bayReaches.ts; the doors open on the step after `COVE_DOOR_QUESTS[door].afterStep`. * * 1. The Damp Note Digger Bram Combat 10 the Smugglers' Cove behind the waterfall on the ridge * 2. The Pale Ribs Map-reader Iona Combat 12 the Skeleton-Wreck Grotto behind the iron grille on the south shore * 3. Feathers on the Cliff Bird Keeper Nell Combat 14 the Gull-Cliff Cove down the rope ladder on the east cliff * 4. The Tide Board Keeper Ada Combat 16 the Low-Tide Cove in the south-east cliffs, at low water * 5. The Tide Broker Keeper Ada Combat 18 the Saltmark Sea Cave under the headland (after The Tide Board) * * Every pirate here attacks on sight; nobody in the coves trades. EVERY NUMBER HERE (levels, counts, rewards) IS A PLACEHOLDER for the * balance pass. */ import type { StoryQuestDef } from './storyQuests.js'; import { type CoveQuestId } from './bayReaches.js'; export declare const COVE_QUEST_COMBAT_LEVELS: Readonly>; export declare const COVE_QUEST_NAMES: Readonly>; export declare const THE_DAMP_NOTE_QUEST: StoryQuestDef; export declare const THE_PALE_RIBS_QUEST: StoryQuestDef; export declare const FEATHERS_ON_THE_CLIFF_QUEST: StoryQuestDef; export declare const THE_TIDE_BOARD_QUEST: StoryQuestDef; export declare const THE_TIDE_BROKER_QUEST: StoryQuestDef; export declare const BAY_REACHES_QUESTS: Readonly>; //# sourceMappingURL=bayReachesQuests.d.ts.map