import type { NpcKind } from './constants.js'; /** * The NPC kinds a player may fight: one list for the server's attack handling * (backend npcs.ts isAttackableNpc) and the client's attack click and cursor * (frontend interaction.ts isAttackInteract). Until 2026-09-27 the client kept * a copy of its own and had fallen fourteen kinds behind, every Blender * creature from the dragon on: the aggressive ones still came to you, but the * passive mammoths could not be fought at all. */ export declare const ATTACKABLE_NPC_KINDS: ReadonlySet; export declare function isAttackableNpcKind(kind: string): boolean; //# sourceMappingURL=attackableNpcs.d.ts.map