/** * Ashfall Camp's five quests (T121, 2026-10-15; ashfallCamp.ts, ashfallDens.ts), levels 28-36, on mechanics the game already has: * * Charting the Vents (Ventmapper Isolde Pryce, Combat 28): touch the four gauge posts on the safe slabs between the vent gorge's fissures (cross the * gorge on its clock: find the lanes or time the bands), put down three ember bats, report. * Slag and Silver (Smith Garrick Tindall, Mining 30): deliver ore cut from the camp's own seams (gold and coal, then silver). * Lost in the Ash (Marta Linn, Combat 31): touch the three satchels the survivors dropped, one in each of three dens, put down four soot beetles, * report. * Scouting the Basin (Scout Wren Aldous, Combat 33): raise three cairns outside three dens, thin the basalt hounds, report. * The Ashmaw (Hold-Warden Beric Hollin, Combat 35, after The Cinder Warden's quest Cinder and Ash from Emberdeep): put down the Ashmaw, a mini-boss that * tells its Ash Belch a full turn ahead. The Warden's fall (Cinder and Ash) is what woke it, so the quest needs that chain done. * * Kept in their own file and entered in storyQuests.ts STORY_QUESTS. Types only from storyQuests.ts (no runtime import, so there is no cycle). * Rewards are placeholders for the balance pass (James, 2026-10-12: balance last). */ import type { StoryQuestDef, StoryNpcRef } from './storyQuests.js'; export declare const AF_MAPPER: StoryNpcRef; export declare const AF_SMITH: StoryNpcRef; export declare const AF_SURVIVOR: StoryNpcRef; export declare const AF_SCOUT: StoryNpcRef; export declare const AF_WARDEN: StoryNpcRef; export declare const VENTS_COMBAT_LEVEL = 28; export declare const SLAG_MINING_LEVEL = 30; export declare const SATCHELS_COMBAT_LEVEL = 31; export declare const BASIN_COMBAT_LEVEL = 33; export declare const ASHMAW_COMBAT_LEVEL = 35; export declare const SLAG_GOLD = 2; export declare const SLAG_SILVER = 3; export declare const SLAG_COAL = 5; export declare const CHARTING_THE_VENTS_QUEST: StoryQuestDef; export declare const SLAG_AND_SILVER_QUEST: StoryQuestDef; export declare const LOST_IN_THE_ASH_QUEST: StoryQuestDef; export declare const SCOUTING_THE_BASIN_QUEST: StoryQuestDef; export declare const THE_ASHMAW_QUEST: StoryQuestDef; //# sourceMappingURL=ashfallQuestDef.d.ts.map