/** Presentation only: families never change damage, range or the 1200 ms turn. */ export type AttackAnimationFamily = 'punch' | 'light_swing' | 'heavy_swing' | 'thrust' | 'overhead' | 'bow_shot' | 'throw'; export type CombatProjectile = 'blueberry' | 'arrow' | 'venom' | 'dagger' | 'frostbolt' | 'phial' | 'dragonfire'; export declare const ATTACK_ANIMATIONS: Record; export declare function attackFamilyForWeapon(kind?: string | null): AttackAnimationFamily; export declare function attackFamilyForNpc(kind: string): AttackAnimationFamily; export declare function projectileFlightMs(projectile?: CombatProjectile): number; //# sourceMappingURL=animation.d.ts.map