export declare const vertexShader = "attribute vec3 a_vPosition;attribute vec2 a_vUv;varying vec2 v_vUv;uniform mat4 u_mModel;uniform mat4 u_mView;uniform mat4 u_mProjection;void main(){v_vUv=a_vUv;gl_Position=u_mProjection*u_mView*u_mModel*vec4(a_vPosition,1);}"; export declare const fragmentShader = "precision mediump float;varying vec2 v_vUv;void main(){gl_FragColor=vec4(v_vUv,1,1);}"; export declare const unprojectedVertexShader = "attribute vec3 a_vPosition;attribute vec2 a_vUv;varying vec2 v_vUv;void main(){v_vUv=a_vUv;gl_Position=vec4(a_vPosition,1);}";