import { Vec3Array } from "@amodx/math"; import { WorldCursor } from "../../../World"; /**# PickVoxelWorld * Will pick the voxel world and make sure each sector is available before picking it. * * Useful if the engine is not using shared memory. */ export default function PickVoxelWorld(cursor: WorldCursor, rayStart: Vec3Array, rayDirection: Vec3Array, rayLength: number): Promise;