import { Vec3Array } from "@amodx/math"; import { VoxelGeometryTransform } from "../../../../Mesher/Geometry/Geometry.types"; import { CompiledQuadVoxelGeometryNode } from "../../../../Mesher/Voxels/Models/Nodes/Types/QuadVoxelGometryNodeTypes"; export declare function BuildCompiledQuad(buildRules: boolean, points: [Vec3Array, Vec3Array, Vec3Array, Vec3Array], transform?: VoxelGeometryTransform): CompiledQuadVoxelGeometryNode;