import { VoxelModelData } from "../../Models/VoxelModel.types"; import { VoxelData } from "../../Types/Voxel.types"; import { VoxelGeometryData } from "../../Geometry/VoxelGeometry.types"; type FinalMappedVoxelInputs = Record>; export declare function BuildGeomeetryLUT(voxels: VoxelData[], geomtries: VoxelGeometryData[], models: VoxelModelData[]): { finalModelStateMap: Map>; finalModelConditionalMap: Map>; finalVoxelStateInputMap: Map; finalVoxelConditionalInputMap: Map; }; export {};