import { VoxelCursorInterface } from "./VoxelCursor.interface"; import { RawVoxelData } from "../Types/Voxel.types"; import { PaintVoxelData } from "../Types/PaintVoxelData"; export declare class VoxelCursor extends VoxelCursorInterface { static VoxelDataToRaw(data: Partial, light?: number): RawVoxelData; ids: number[]; light: number[]; level: number[]; secondary: number[]; loadIn(): void; updateVoxel(mode: 0 | 1): void; }