export declare enum TasksIds { BuildSection = "BuildSection", BuildSectionSnapShot = "BuildSectionSnapShot", BuildSector = "BuildSector", Generate = "Generate", Decorate = "Decorate", WorldSun = "WorldSun", WorldPropagation = "Propagation", PaintVoxel = "PaintVoxel", PaintVoxelTemplate = "PaintVoxelTemplate", PaintVoxelPath = "PaintVoxelPath", EraseVoxel = "EraseVoxel", EraseVoxelTemplate = "EraseVoxelTemplate", EraseVoxelSelection = "EraseVoxelSelection", EraseVoxelPath = "EraseVoxelPath" }