export type NodeMaterialData = { id: string; textureTypeId?: string; shaderId: string; } & NodeMaterialOptions; export type NodeMaterialOptions = { alphaTesting: boolean; alphaBlending: boolean; mipMapBias?: number; hasEffects?: boolean; backFaceCulling?: boolean; forceDepthWrite?: boolean; }; export type NodeSubstanceData = { id: string; shader: string; material: NodeMaterialOptions; };