import { SectionMesh } from "./SectionMesh"; import { Vec3Array } from "@amodx/math"; export declare class SectorMesh { sections: (SectionMesh | null)[]; position: Vec3Array; dipose(): void; getSection(x: number, y: number, z: number): SectionMesh | null; addSection(x: number, y: number, z: number): SectionMesh; removeSection(x: number, y: number, z: number): false | SectionMesh; }