import { Vec4Array } from "@amodx/math"; import { VoxelFaces } from "../../../../../Math"; import { GeoemtryNode } from "../GeometryNode"; import { CompiledTriangleVoxelGeometryNode, TriangleVoxelGometryArgs } from "../Types/TriangleVoxelGometryNodeTypes"; import { Triangle } from "../../../../Geometry/Primitives/Triangle"; export declare class TriangleVoxelGeometryNode extends GeoemtryNode { triangle: Triangle; vertexWeights: Vec4Array[]; closestFace: VoxelFaces; trueFaceIndex?: number; init(): void; add(args: TriangleVoxelGometryArgs): boolean; }