import { Vec4Array } from "@amodx/math"; import { VoxelFaces } from "../../../../../Math"; import { Quad } from "../../../../Geometry/Primitives/Quad"; import { GeoemtryNode } from "../GeometryNode"; import { CompiledQuadVoxelGeometryNode, QuadVoxelGometryArgs } from "../Types/QuadVoxelGometryNodeTypes"; export declare class QuadVoxelGometryNode extends GeoemtryNode { quad: Quad; vertexWeights: [Vec4Array, Vec4Array, Vec4Array, Vec4Array]; closestFace: VoxelFaces; trueFaceIndex?: number; init(): void; add(args: QuadVoxelGometryArgs): boolean; }