import { Vector4Like } from "@amodx/math"; declare enum WindAffectedAnimStates { Panel = 1, CrossPanel = 2, Box = 3 } export declare class VoxelShaderData { static AnimationStates: { WindAffected: typeof WindAffectedAnimStates; }; static v: number; static LightMask: number; static AOMask: number; static VertexMask: number; static AnimationMask: number; static TextureIndexMax: number; static createTextureIndex(index1: number, index2: number): number; static create(light1: number, light2: number, light3: number, light4: number, ao1: number, ao2: number, ao3: number, ao4: number, animation: number, vertexIndex: number, ref?: Vector4Like): Vector4Like; } export {};