export declare class VoxelMeshBVHStructCursor { data: Float32Array; get minX(): number; get minY(): number; get minZ(): number; get maxX(): number; get maxY(): number; get maxZ(): number; get voxelIndex(): number; get active(): number; get nodeType(): number; trueIndex: number; private index; setIndex(index: number): void; constructor(data: Float32Array); setActive(): void; setVoxelIndex(value: number): void; setInnerNode(): void; setGeometryNode(): void; updateMin(x: number, y: number, z: number): void; updateMax(x: number, y: number, z: number): void; }