export declare const ItemMeshVertexConstants: { VertexFloatSize: number; VertexByteSize: number; PositionOffset: number; NormalOffset: number; TextureIndexOffset: number; UVOffset: number; }; export declare class ItemMeshVertexStructCursor { static get VertexFloatSize(): number; static get VertexByteSize(): number; static get PositionOffset(): number; static get NormalOffset(): number; static get TextureIndexOffset(): number; static get UVOffset(): number; get positionX(): number; set positionX(value: number); get positionY(): number; set positionY(value: number); get positionZ(): number; set positionZ(value: number); get normalX(): number; set normalX(value: number); get normalY(): number; set normalY(value: number); get normalZ(): number; set normalZ(value: number); get textureIndex(): number; set textureIndex(value: number); get uvX(): number; set uvX(value: number); get uvY(): number; set uvY(value: number); trueIndex: number; _index: number; data: { [index: number]: number; }; get index(): number; set index(index: number); constructor(data?: Float32Array); toJSON(): { position: number[]; normal: number[]; textureIndex: number; uv: number[]; }; }