export declare class ProtoVertexBuffer { vertexFloatSize: number; sectorVertexSize: number; _float32Views: Float32Array[]; _uint32Views: Uint32Array[]; sectorSize: number; constructor(vertexFloatSize: number, sectorVertexSize: number, startingSectorSize?: number); currentFloat32Array: Float32Array; currentUint32Array: Uint32Array; curentIndex: number; _index: number; setIndex(index: number): void; } export declare class ProtoIndiceBuffer { sectorSize: number; _buffers: Uint32Array[]; constructor(sectorSize: number, startingSectorSize?: number); currentArray: Uint32Array; curentIndex: number; _index: number; setIndex(index: number): this; }