/* tslint:disable */ /* eslint-disable */ export const memory: WebAssembly.Memory; export const __wbg_rawbroadphase_free: (a: number, b: number) => void; export const __wbg_rawccdsolver_free: (a: number, b: number) => void; export const __wbg_rawcharactercollision_free: (a: number, b: number) => void; export const __wbg_rawcolliderset_free: (a: number, b: number) => void; export const __wbg_rawcollidershapecasthit_free: (a: number, b: number) => void; export const __wbg_rawcontactforceevent_free: (a: number, b: number) => void; export const __wbg_rawcontactmanifold_free: (a: number, b: number) => void; export const __wbg_rawcontactpair_free: (a: number, b: number) => void; export const __wbg_rawdebugrenderpipeline_free: (a: number, b: number) => void; export const __wbg_rawdeserializedworld_free: (a: number, b: number) => void; export const __wbg_raweventqueue_free: (a: number, b: number) => void; export const __wbg_rawgenericjoint_free: (a: number, b: number) => void; export const __wbg_rawimpulsejointset_free: (a: number, b: number) => void; export const __wbg_rawintegrationparameters_free: (a: number, b: number) => void; export const __wbg_rawislandmanager_free: (a: number, b: number) => void; export const __wbg_rawkinematiccharactercontroller_free: (a: number, b: number) => void; export const __wbg_rawmultibodyjointset_free: (a: number, b: number) => void; export const __wbg_rawnarrowphase_free: (a: number, b: number) => void; export const __wbg_rawphysicspipeline_free: (a: number, b: number) => void; export const __wbg_rawpidcontroller_free: (a: number, b: number) => void; export const __wbg_rawpointcolliderprojection_free: (a: number, b: number) => void; export const __wbg_rawpointprojection_free: (a: number, b: number) => void; export const __wbg_rawraycolliderhit_free: (a: number, b: number) => void; export const __wbg_rawraycolliderintersection_free: (a: number, b: number) => void; export const __wbg_rawrayintersection_free: (a: number, b: number) => void; export const __wbg_rawrigidbodyset_free: (a: number, b: number) => void; export const __wbg_rawrotation_free: (a: number, b: number) => void; export const __wbg_rawserializationpipeline_free: (a: number, b: number) => void; export const __wbg_rawshape_free: (a: number, b: number) => void; export const __wbg_rawshapecasthit_free: (a: number, b: number) => void; export const __wbg_rawshapecontact_free: (a: number, b: number) => void; export const __wbg_rawsoftbodybuilder_free: (a: number, b: number) => void; export const __wbg_rawsoftbodymaterial_free: (a: number, b: number) => void; export const __wbg_rawsoftbodyset_free: (a: number, b: number) => void; export const __wbg_rawsoftbodytearevent_free: (a: number, b: number) => void; export const __wbg_rawsoftrecoverysettings_free: (a: number, b: number) => void; export const __wbg_rawvector_free: (a: number, b: number) => void; export const __wbg_rawvhacdparameters_free: (a: number, b: number) => void; export const rawbroadphase_castRay: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number; export const rawbroadphase_castRayAndGetNormal: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => number; export const rawbroadphase_castShape: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number) => number; export const rawbroadphase_collidersWithAabbIntersectingAabb: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void; export const rawbroadphase_intersectionWithShape: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => void; export const rawbroadphase_intersectionsWithPoint: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => void; export const rawbroadphase_intersectionsWithRay: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number) => void; export const rawbroadphase_intersectionsWithShape: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number) => void; export const rawbroadphase_new: () => number; export const rawbroadphase_projectPoint: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => number; export const rawbroadphase_projectPointAndGetFeature: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => number; export const rawccdsolver_new: () => number; export const rawcharactercollision_handle: (a: number) => number; export const rawcharactercollision_new: () => number; export const rawcharactercollision_toi: (a: number) => number; export const rawcharactercollision_translationDeltaApplied: (a: number, b: number) => void; export const rawcharactercollision_translationDeltaRemaining: (a: number, b: number) => void; export const rawcharactercollision_worldNormal1: (a: number, b: number) => void; export const rawcharactercollision_worldNormal2: (a: number, b: number) => void; export const rawcharactercollision_worldWitness1: (a: number, b: number) => void; export const rawcharactercollision_worldWitness2: (a: number, b: number) => void; export const rawcolliderset_coActiveCollisionTypes: (a: number, b: number) => number; export const rawcolliderset_coActiveEvents: (a: number, b: number) => number; export const rawcolliderset_coActiveHooks: (a: number, b: number) => number; export const rawcolliderset_coCastCollider: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number; export const rawcolliderset_coCastRay: (a: number, b: number, c: number, d: number, e: number, f: number) => number; export const rawcolliderset_coCastRayAndGetNormal: (a: number, b: number, c: number, d: number, e: number, f: number) => number; export const rawcolliderset_coCastShape: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => number; export const rawcolliderset_coCollisionGroups: (a: number, b: number) => number; export const rawcolliderset_coCombineVoxelStates: (a: number, b: number, c: number, d: number, e: number) => void; export const rawcolliderset_coCompoundFlags: (a: number, b: number) => number; export const rawcolliderset_coContactCollider: (a: number, b: number, c: number, d: number) => number; export const rawcolliderset_coContactForceEventThreshold: (a: number, b: number) => number; export const rawcolliderset_coContactShape: (a: number, b: number, c: number, d: number, e: number, f: number) => number; export const rawcolliderset_coContactSkin: (a: number, b: number) => number; export const rawcolliderset_coContainsPoint: (a: number, b: number, c: number) => number; export const rawcolliderset_coDensity: (a: number, b: number) => number; export const rawcolliderset_coFriction: (a: number, b: number) => number; export const rawcolliderset_coFrictionCombineRule: (a: number, b: number) => number; export const rawcolliderset_coHalfExtents: (a: number, b: number, c: number) => number; export const rawcolliderset_coHalfHeight: (a: number, b: number) => number; export const rawcolliderset_coHalfspaceNormal: (a: number, b: number, c: number) => number; export const rawcolliderset_coHeightfieldHeights: (a: number, b: number, c: number) => void; export const rawcolliderset_coHeightfieldScale: (a: number, b: number, c: number) => number; export const rawcolliderset_coIndices: (a: number, b: number, c: number) => void; export const rawcolliderset_coIntersectsRay: (a: number, b: number, c: number, d: number, e: number) => number; export const rawcolliderset_coIntersectsShape: (a: number, b: number, c: number, d: number, e: number) => number; export const rawcolliderset_coIsDeformable: (a: number, b: number) => number; export const rawcolliderset_coIsEnabled: (a: number, b: number) => number; export const rawcolliderset_coIsSensor: (a: number, b: number) => number; export const rawcolliderset_coMass: (a: number, b: number) => number; export const rawcolliderset_coParent: (a: number, b: number, c: number) => void; export const rawcolliderset_coPolylineFlags: (a: number, b: number) => number; export const rawcolliderset_coProjectPoint: (a: number, b: number, c: number, d: number) => number; export const rawcolliderset_coPropagateVoxelChange: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void; export const rawcolliderset_coRadius: (a: number, b: number) => number; export const rawcolliderset_coRestitution: (a: number, b: number) => number; export const rawcolliderset_coRestitutionCombineRule: (a: number, b: number) => number; export const rawcolliderset_coRotation: (a: number, b: number) => number; export const rawcolliderset_coRotationWrtParent: (a: number, b: number) => number; export const rawcolliderset_coRoundRadius: (a: number, b: number) => number; export const rawcolliderset_coSetActiveCollisionTypes: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetActiveEvents: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetActiveHooks: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetCollisionGroups: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetContactForceEventThreshold: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetContactSkin: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetDensity: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetEnabled: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetFriction: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetFrictionCombineRule: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetHalfExtents: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetHalfHeight: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetMass: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetMassProperties: (a: number, b: number, c: number, d: number, e: number) => void; export const rawcolliderset_coSetRadius: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetRestitution: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetRestitutionCombineRule: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetRotation: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetRotationWrtParent: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetRoundRadius: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetSensor: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetShape: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetSolverGroups: (a: number, b: number, c: number) => void; export const rawcolliderset_coSetTranslation: (a: number, b: number, c: number, d: number) => void; export const rawcolliderset_coSetTranslationWrtParent: (a: number, b: number, c: number, d: number) => void; export const rawcolliderset_coSetVoxel: (a: number, b: number, c: number, d: number, e: number) => void; export const rawcolliderset_coShape: (a: number, b: number) => number; export const rawcolliderset_coShapeType: (a: number, b: number) => number; export const rawcolliderset_coSoftBody: (a: number, b: number, c: number) => void; export const rawcolliderset_coSolverGroups: (a: number, b: number) => number; export const rawcolliderset_coTranslation: (a: number, b: number, c: number) => void; export const rawcolliderset_coTranslationWrtParent: (a: number, b: number, c: number) => number; export const rawcolliderset_coTriMeshFlags: (a: number, b: number) => number; export const rawcolliderset_coVertices: (a: number, b: number, c: number) => void; export const rawcolliderset_coVolume: (a: number, b: number) => number; export const rawcolliderset_coVoxelData: (a: number, b: number, c: number) => void; export const rawcolliderset_coVoxelSize: (a: number, b: number) => number; export const rawcolliderset_contains: (a: number, b: number) => number; export const rawcolliderset_createCollider: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number, v: number, w: number, x: number, y: number, z: number) => void; export const rawcolliderset_createDeformableCollider: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number, v: number, w: number, x: number, y: number, z: number, a1: number, b1: number, c1: number, d1: number, e1: number) => void; export const rawcolliderset_forEachColliderHandle: (a: number, b: number) => void; export const rawcolliderset_isHandleValid: (a: number, b: number) => number; export const rawcolliderset_len: (a: number) => number; export const rawcolliderset_new: () => number; export const rawcolliderset_remove: (a: number, b: number, c: number, d: number, e: number, f: number) => void; export const rawcollidershapecasthit_colliderHandle: (a: number) => number; export const rawcollidershapecasthit_getComponents: (a: number, b: number) => void; export const rawcontactforceevent_collider1: (a: number) => number; export const rawcontactforceevent_collider2: (a: number) => number; export const rawcontactforceevent_max_force_direction: (a: number, b: number) => void; export const rawcontactforceevent_max_force_magnitude: (a: number) => number; export const rawcontactforceevent_total_force: (a: number, b: number) => void; export const rawcontactforceevent_total_force_magnitude: (a: number) => number; export const rawcontactmanifold_contact_dist: (a: number, b: number) => number; export const rawcontactmanifold_contact_fid1: (a: number, b: number) => number; export const rawcontactmanifold_contact_fid2: (a: number, b: number) => number; export const rawcontactmanifold_contact_impulse: (a: number, b: number) => number; export const rawcontactmanifold_contact_local_p1: (a: number, b: number, c: number) => number; export const rawcontactmanifold_contact_local_p2: (a: number, b: number, c: number) => number; export const rawcontactmanifold_contact_tangent_impulse: (a: number, b: number) => number; export const rawcontactmanifold_friction: (a: number) => number; export const rawcontactmanifold_local_n1: (a: number, b: number) => void; export const rawcontactmanifold_local_n2: (a: number, b: number) => void; export const rawcontactmanifold_normal: (a: number, b: number) => void; export const rawcontactmanifold_num_contacts: (a: number) => number; export const rawcontactmanifold_num_solver_contacts: (a: number) => number; export const rawcontactmanifold_restitution: (a: number) => number; export const rawcontactmanifold_solver_contact_dist: (a: number, b: number) => number; export const rawcontactmanifold_solver_contact_point: (a: number, b: number, c: number, d: number) => number; export const rawcontactmanifold_solver_contact_tangent_velocity: (a: number, b: number, c: number) => void; export const rawcontactmanifold_subshape1: (a: number) => number; export const rawcontactmanifold_subshape2: (a: number) => number; export const rawcontactpair_collider1: (a: number) => number; export const rawcontactpair_collider2: (a: number) => number; export const rawcontactpair_contactManifold: (a: number, b: number) => number; export const rawcontactpair_numContactManifolds: (a: number) => number; export const rawdebugrenderpipeline_colors: (a: number) => number; export const rawdebugrenderpipeline_new: () => number; export const rawdebugrenderpipeline_render: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void; export const rawdebugrenderpipeline_vertices: (a: number) => number; export const rawdeserializedworld_takeBodies: (a: number) => number; export const rawdeserializedworld_takeBroadPhase: (a: number) => number; export const rawdeserializedworld_takeColliders: (a: number) => number; export const rawdeserializedworld_takeGravity: (a: number) => number; export const rawdeserializedworld_takeImpulseJoints: (a: number) => number; export const rawdeserializedworld_takeIntegrationParameters: (a: number) => number; export const rawdeserializedworld_takeIslandManager: (a: number) => number; export const rawdeserializedworld_takeMultibodyJoints: (a: number) => number; export const rawdeserializedworld_takeNarrowPhase: (a: number) => number; export const rawdeserializedworld_takeSoftBodies: (a: number) => number; export const raweventqueue_clear: (a: number) => void; export const raweventqueue_drainCollisionEvents: (a: number, b: number) => void; export const raweventqueue_drainContactForceEvents: (a: number, b: number) => void; export const raweventqueue_drainSoftBodyTearEvents: (a: number, b: number) => void; export const raweventqueue_new: (a: number) => number; export const rawgenericjoint_fixed: (a: number, b: number, c: number, d: number) => number; export const rawgenericjoint_prismatic: (a: number, b: number, c: number, d: number, e: number, f: number) => number; export const rawgenericjoint_revolute: (a: number, b: number) => number; export const rawgenericjoint_rope: (a: number, b: number, c: number) => number; export const rawgenericjoint_spring: (a: number, b: number, c: number, d: number, e: number) => number; export const rawimpulsejointset_contains: (a: number, b: number) => number; export const rawimpulsejointset_createJoint: (a: number, b: number, c: number, d: number, e: number) => number; export const rawimpulsejointset_forEachJointAttachedToRigidBody: (a: number, b: number, c: number) => void; export const rawimpulsejointset_forEachJointHandle: (a: number, b: number) => void; export const rawimpulsejointset_jointAnchor1: (a: number, b: number, c: number) => void; export const rawimpulsejointset_jointAnchor2: (a: number, b: number, c: number) => void; export const rawimpulsejointset_jointBodyHandle1: (a: number, b: number) => number; export const rawimpulsejointset_jointBodyHandle2: (a: number, b: number) => number; export const rawimpulsejointset_jointConfigureMotor: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void; export const rawimpulsejointset_jointConfigureMotorModel: (a: number, b: number, c: number, d: number) => void; export const rawimpulsejointset_jointConfigureMotorPosition: (a: number, b: number, c: number, d: number, e: number, f: number) => void; export const rawimpulsejointset_jointConfigureMotorVelocity: (a: number, b: number, c: number, d: number, e: number) => void; export const rawimpulsejointset_jointContactsEnabled: (a: number, b: number) => number; export const rawimpulsejointset_jointLimitsEnabled: (a: number, b: number, c: number) => number; export const rawimpulsejointset_jointLimitsMax: (a: number, b: number, c: number) => number; export const rawimpulsejointset_jointLimitsMin: (a: number, b: number, c: number) => number; export const rawimpulsejointset_jointSetAnchor1: (a: number, b: number, c: number) => void; export const rawimpulsejointset_jointSetAnchor2: (a: number, b: number, c: number) => void; export const rawimpulsejointset_jointSetContactsEnabled: (a: number, b: number, c: number) => void; export const rawimpulsejointset_jointSetFrameX1: (a: number, b: number, c: number) => void; export const rawimpulsejointset_jointSetFrameX2: (a: number, b: number, c: number) => void; export const rawimpulsejointset_jointSetLimits: (a: number, b: number, c: number, d: number, e: number) => void; export const rawimpulsejointset_jointSetLocalFrame1: (a: number, b: number, c: number, d: number) => void; export const rawimpulsejointset_jointSetLocalFrame2: (a: number, b: number, c: number, d: number) => void; export const rawimpulsejointset_jointSetMotorMaxForce: (a: number, b: number, c: number, d: number) => void; export const rawimpulsejointset_jointType: (a: number, b: number) => number; export const rawimpulsejointset_len: (a: number) => number; export const rawimpulsejointset_new: () => number; export const rawimpulsejointset_remove: (a: number, b: number, c: number) => void; export const rawintegrationparameters_contact_erp: (a: number) => number; export const rawintegrationparameters_dt: (a: number) => number; export const rawintegrationparameters_lengthUnit: (a: number) => number; export const rawintegrationparameters_maxCcdSubsteps: (a: number) => number; export const rawintegrationparameters_new: () => number; export const rawintegrationparameters_normalizedAllowedLinearError: (a: number) => number; export const rawintegrationparameters_normalizedPredictionDistance: (a: number) => number; export const rawintegrationparameters_numInternalPgsIterations: (a: number) => number; export const rawintegrationparameters_numSolverIterations: (a: number) => number; export const rawintegrationparameters_set_contact_natural_frequency: (a: number, b: number) => void; export const rawintegrationparameters_set_dt: (a: number, b: number) => void; export const rawintegrationparameters_set_lengthUnit: (a: number, b: number) => void; export const rawintegrationparameters_set_maxCcdSubsteps: (a: number, b: number) => void; export const rawintegrationparameters_set_normalizedAllowedLinearError: (a: number, b: number) => void; export const rawintegrationparameters_set_normalizedPredictionDistance: (a: number, b: number) => void; export const rawintegrationparameters_set_numInternalPgsIterations: (a: number, b: number) => void; export const rawintegrationparameters_set_numSolverIterations: (a: number, b: number) => void; export const rawintegrationparameters_set_softBodiesContactStiffening: (a: number, b: number) => void; export const rawintegrationparameters_set_softBodiesFemLinearTolerance: (a: number, b: number) => void; export const rawintegrationparameters_set_softBodiesFemMaxDenseDofs: (a: number, b: number) => void; export const rawintegrationparameters_set_softBodiesFemMaxLinearIterations: (a: number, b: number) => void; export const rawintegrationparameters_set_softBodiesMaxExtraSubsteps: (a: number, b: number) => void; export const rawintegrationparameters_set_softBodiesRecovery: (a: number, b: number) => void; export const rawintegrationparameters_set_softBodiesResweepStrain: (a: number, b: number) => void; export const rawintegrationparameters_softBodiesContactStiffening: (a: number) => number; export const rawintegrationparameters_softBodiesFemLinearTolerance: (a: number) => number; export const rawintegrationparameters_softBodiesFemMaxDenseDofs: (a: number) => number; export const rawintegrationparameters_softBodiesFemMaxLinearIterations: (a: number) => number; export const rawintegrationparameters_softBodiesMaxExtraSubsteps: (a: number) => number; export const rawintegrationparameters_softBodiesRecovery: (a: number) => number; export const rawintegrationparameters_softBodiesResweepStrain: (a: number) => number; export const rawislandmanager_forEachActiveRigidBodyHandle: (a: number, b: number) => void; export const rawislandmanager_new: () => number; export const rawkinematiccharactercontroller_autostepEnabled: (a: number) => number; export const rawkinematiccharactercontroller_autostepIncludesDynamicBodies: (a: number) => number; export const rawkinematiccharactercontroller_autostepMaxHeight: (a: number) => number; export const rawkinematiccharactercontroller_autostepMinWidth: (a: number) => number; export const rawkinematiccharactercontroller_computeColliderMovement: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => void; export const rawkinematiccharactercontroller_computedCollision: (a: number, b: number, c: number) => number; export const rawkinematiccharactercontroller_computedGrounded: (a: number) => number; export const rawkinematiccharactercontroller_computedMovement: (a: number, b: number) => void; export const rawkinematiccharactercontroller_disableAutostep: (a: number) => void; export const rawkinematiccharactercontroller_disableSnapToGround: (a: number) => void; export const rawkinematiccharactercontroller_enableAutostep: (a: number, b: number, c: number, d: number) => void; export const rawkinematiccharactercontroller_enableSnapToGround: (a: number, b: number) => void; export const rawkinematiccharactercontroller_maxSlopeClimbAngle: (a: number) => number; export const rawkinematiccharactercontroller_minSlopeSlideAngle: (a: number) => number; export const rawkinematiccharactercontroller_new: (a: number) => number; export const rawkinematiccharactercontroller_normalNudgeFactor: (a: number) => number; export const rawkinematiccharactercontroller_numComputedCollisions: (a: number) => number; export const rawkinematiccharactercontroller_offset: (a: number) => number; export const rawkinematiccharactercontroller_setMaxSlopeClimbAngle: (a: number, b: number) => void; export const rawkinematiccharactercontroller_setMinSlopeSlideAngle: (a: number, b: number) => void; export const rawkinematiccharactercontroller_setNormalNudgeFactor: (a: number, b: number) => void; export const rawkinematiccharactercontroller_setOffset: (a: number, b: number) => void; export const rawkinematiccharactercontroller_setSlideEnabled: (a: number, b: number) => void; export const rawkinematiccharactercontroller_setUp: (a: number, b: number) => void; export const rawkinematiccharactercontroller_slideEnabled: (a: number) => number; export const rawkinematiccharactercontroller_snapToGroundDistance: (a: number) => number; export const rawkinematiccharactercontroller_snapToGroundEnabled: (a: number) => number; export const rawkinematiccharactercontroller_up: (a: number) => number; export const rawmultibodyjointset_contains: (a: number, b: number) => number; export const rawmultibodyjointset_createJoint: (a: number, b: number, c: number, d: number, e: number) => number; export const rawmultibodyjointset_forEachJointAttachedToRigidBody: (a: number, b: number, c: number) => void; export const rawmultibodyjointset_forEachJointHandle: (a: number, b: number) => void; export const rawmultibodyjointset_jointAnchor1: (a: number, b: number) => number; export const rawmultibodyjointset_jointAnchor2: (a: number, b: number) => number; export const rawmultibodyjointset_jointContactsEnabled: (a: number, b: number) => number; export const rawmultibodyjointset_jointFrameX1: (a: number, b: number) => number; export const rawmultibodyjointset_jointFrameX2: (a: number, b: number) => number; export const rawmultibodyjointset_jointLimitsEnabled: (a: number, b: number, c: number) => number; export const rawmultibodyjointset_jointLimitsMax: (a: number, b: number, c: number) => number; export const rawmultibodyjointset_jointLimitsMin: (a: number, b: number, c: number) => number; export const rawmultibodyjointset_jointSetContactsEnabled: (a: number, b: number, c: number) => void; export const rawmultibodyjointset_jointType: (a: number, b: number) => number; export const rawmultibodyjointset_new: () => number; export const rawmultibodyjointset_remove: (a: number, b: number, c: number) => void; export const rawnarrowphase_contact_pair: (a: number, b: number, c: number) => number; export const rawnarrowphase_contact_pairs_with: (a: number, b: number, c: number) => void; export const rawnarrowphase_intersection_pair: (a: number, b: number, c: number) => number; export const rawnarrowphase_intersection_pairs_with: (a: number, b: number, c: number) => void; export const rawnarrowphase_new: () => number; export const rawphysicspipeline_is_profiler_enabled: (a: number) => number; export const rawphysicspipeline_new: () => number; export const rawphysicspipeline_set_profiler_enabled: (a: number, b: number) => void; export const rawphysicspipeline_step: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => void; export const rawphysicspipeline_stepWithEvents: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number) => void; export const rawphysicspipeline_timing_broad_phase: (a: number) => number; export const rawphysicspipeline_timing_ccd: (a: number) => number; export const rawphysicspipeline_timing_ccd_broad_phase: (a: number) => number; export const rawphysicspipeline_timing_ccd_narrow_phase: (a: number) => number; export const rawphysicspipeline_timing_ccd_solver: (a: number) => number; export const rawphysicspipeline_timing_ccd_toi_computation: (a: number) => number; export const rawphysicspipeline_timing_collision_detection: (a: number) => number; export const rawphysicspipeline_timing_island_construction: (a: number) => number; export const rawphysicspipeline_timing_narrow_phase: (a: number) => number; export const rawphysicspipeline_timing_solver: (a: number) => number; export const rawphysicspipeline_timing_step: (a: number) => number; export const rawphysicspipeline_timing_user_changes: (a: number) => number; export const rawphysicspipeline_timing_velocity_assembly: (a: number) => number; export const rawphysicspipeline_timing_velocity_resolution: (a: number) => number; export const rawphysicspipeline_timing_velocity_update: (a: number) => number; export const rawphysicspipeline_timing_velocity_writeback: (a: number) => number; export const rawpidcontroller_angular_correction: (a: number, b: number, c: number, d: number, e: number, f: number) => number; export const rawpidcontroller_apply_angular_correction: (a: number, b: number, c: number, d: number, e: number, f: number) => void; export const rawpidcontroller_apply_linear_correction: (a: number, b: number, c: number, d: number, e: number, f: number) => void; export const rawpidcontroller_linear_correction: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void; export const rawpidcontroller_new: (a: number, b: number, c: number, d: number) => number; export const rawpidcontroller_reset_integrals: (a: number) => void; export const rawpidcontroller_set_axes_mask: (a: number, b: number) => void; export const rawpidcontroller_set_kd: (a: number, b: number, c: number) => void; export const rawpidcontroller_set_ki: (a: number, b: number, c: number) => void; export const rawpidcontroller_set_kp: (a: number, b: number, c: number) => void; export const rawpointcolliderprojection_colliderHandle: (a: number) => number; export const rawpointcolliderprojection_featureId: (a: number) => number; export const rawpointcolliderprojection_featureType: (a: number) => number; export const rawpointcolliderprojection_isInside: (a: number) => number; export const rawpointcolliderprojection_point: (a: number, b: number) => void; export const rawpointprojection_isInside: (a: number) => number; export const rawpointprojection_point: (a: number, b: number) => void; export const rawraycolliderhit_colliderHandle: (a: number) => number; export const rawraycolliderhit_timeOfImpact: (a: number) => number; export const rawraycolliderintersection_colliderHandle: (a: number) => number; export const rawraycolliderintersection_featureId: (a: number) => number; export const rawraycolliderintersection_featureType: (a: number) => number; export const rawraycolliderintersection_normal: (a: number, b: number) => void; export const rawraycolliderintersection_time_of_impact: (a: number) => number; export const rawrayintersection_featureId: (a: number) => number; export const rawrayintersection_featureType: (a: number) => number; export const rawrayintersection_normal: (a: number, b: number) => void; export const rawrayintersection_time_of_impact: (a: number) => number; export const rawrigidbodyset_contains: (a: number, b: number) => number; export const rawrigidbodyset_createRigidBody: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number, v: number, w: number, x: number) => number; export const rawrigidbodyset_forEachRigidBodyHandle: (a: number, b: number) => void; export const rawrigidbodyset_len: (a: number) => number; export const rawrigidbodyset_new: () => number; export const rawrigidbodyset_propagateModifiedBodyPositionsToColliders: (a: number, b: number) => void; export const rawrigidbodyset_rbAddForce: (a: number, b: number, c: number, d: number) => void; export const rawrigidbodyset_rbAddForceAtPoint: (a: number, b: number, c: number, d: number, e: number) => void; export const rawrigidbodyset_rbAddTorque: (a: number, b: number, c: number, d: number) => void; export const rawrigidbodyset_rbAdditionalPgsIterations: (a: number, b: number) => number; export const rawrigidbodyset_rbAdditionalSolverIterations: (a: number, b: number) => number; export const rawrigidbodyset_rbAngularDamping: (a: number, b: number) => number; export const rawrigidbodyset_rbAngvel: (a: number, b: number) => number; export const rawrigidbodyset_rbApplyImpulse: (a: number, b: number, c: number, d: number) => void; export const rawrigidbodyset_rbApplyImpulseAtPoint: (a: number, b: number, c: number, d: number, e: number) => void; export const rawrigidbodyset_rbApplyTorqueImpulse: (a: number, b: number, c: number, d: number) => void; export const rawrigidbodyset_rbBodyType: (a: number, b: number) => number; export const rawrigidbodyset_rbCollider: (a: number, b: number, c: number) => number; export const rawrigidbodyset_rbDominanceGroup: (a: number, b: number) => number; export const rawrigidbodyset_rbEffectiveAngularInertia: (a: number, b: number) => number; export const rawrigidbodyset_rbEffectiveInvMass: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbEffectiveWorldInvInertia: (a: number, b: number) => number; export const rawrigidbodyset_rbEnableCcd: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbGravityScale: (a: number, b: number) => number; export const rawrigidbodyset_rbInvMass: (a: number, b: number) => number; export const rawrigidbodyset_rbInvPrincipalInertia: (a: number, b: number) => number; export const rawrigidbodyset_rbIsCcdEnabled: (a: number, b: number) => number; export const rawrigidbodyset_rbIsDynamic: (a: number, b: number) => number; export const rawrigidbodyset_rbIsEnabled: (a: number, b: number) => number; export const rawrigidbodyset_rbIsFixed: (a: number, b: number) => number; export const rawrigidbodyset_rbIsKinematic: (a: number, b: number) => number; export const rawrigidbodyset_rbIsMoving: (a: number, b: number) => number; export const rawrigidbodyset_rbIsSleeping: (a: number, b: number) => number; export const rawrigidbodyset_rbIsSoftFrame: (a: number, b: number) => number; export const rawrigidbodyset_rbLinearDamping: (a: number, b: number) => number; export const rawrigidbodyset_rbLinvel: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbLocalCom: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbLockRotations: (a: number, b: number, c: number, d: number) => void; export const rawrigidbodyset_rbLockTranslations: (a: number, b: number, c: number, d: number) => void; export const rawrigidbodyset_rbMass: (a: number, b: number) => number; export const rawrigidbodyset_rbNextRotation: (a: number, b: number) => number; export const rawrigidbodyset_rbNextTranslation: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbNumColliders: (a: number, b: number) => number; export const rawrigidbodyset_rbPrincipalInertia: (a: number, b: number) => number; export const rawrigidbodyset_rbRecomputeMassPropertiesFromColliders: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbResetForces: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbResetTorques: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbRotation: (a: number, b: number) => number; export const rawrigidbodyset_rbSetAdditionalMass: (a: number, b: number, c: number, d: number) => void; export const rawrigidbodyset_rbSetAdditionalMassProperties: (a: number, b: number, c: number, d: number, e: number, f: number) => void; export const rawrigidbodyset_rbSetAdditionalPgsIterations: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbSetAdditionalSolverIterations: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbSetAngularDamping: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbSetAngvel: (a: number, b: number, c: number, d: number) => void; export const rawrigidbodyset_rbSetBodyType: (a: number, b: number, c: number, d: number) => void; export const rawrigidbodyset_rbSetDominanceGroup: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbSetEnabled: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbSetEnabledTranslations: (a: number, b: number, c: number, d: number, e: number) => void; export const rawrigidbodyset_rbSetGravityScale: (a: number, b: number, c: number, d: number) => void; export const rawrigidbodyset_rbSetLinearDamping: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbSetLinvel: (a: number, b: number, c: number, d: number) => void; export const rawrigidbodyset_rbSetNextKinematicRotation: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbSetNextKinematicTranslation: (a: number, b: number, c: number, d: number) => void; export const rawrigidbodyset_rbSetRotation: (a: number, b: number, c: number, d: number) => void; export const rawrigidbodyset_rbSetSoftCcdPrediction: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbSetTranslation: (a: number, b: number, c: number, d: number, e: number) => void; export const rawrigidbodyset_rbSetUserData: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbSleep: (a: number, b: number) => void; export const rawrigidbodyset_rbSoftBody: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbSoftCcdPrediction: (a: number, b: number) => number; export const rawrigidbodyset_rbSoftCluster: (a: number, b: number) => number; export const rawrigidbodyset_rbTranslation: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbUserData: (a: number, b: number) => number; export const rawrigidbodyset_rbUserForce: (a: number, b: number, c: number) => void; export const rawrigidbodyset_rbUserTorque: (a: number, b: number) => number; export const rawrigidbodyset_rbVelocityAtPoint: (a: number, b: number, c: number, d: number) => void; export const rawrigidbodyset_rbWakeUp: (a: number, b: number) => void; export const rawrigidbodyset_rbWorldCom: (a: number, b: number, c: number) => void; export const rawrigidbodyset_remove: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void; export const rawrotation_angle: (a: number) => number; export const rawrotation_fromAngle: (a: number) => number; export const rawrotation_identity: () => number; export const rawrotation_im: (a: number) => number; export const rawrotation_re: (a: number) => number; export const rawserializationpipeline_deserializeAll: (a: number, b: number) => number; export const rawserializationpipeline_new: () => number; export const rawserializationpipeline_serializeAll: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number; export const rawshape_ball: (a: number) => number; export const rawshape_capsule: (a: number, b: number) => number; export const rawshape_castRay: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number; export const rawshape_castRayAndGetNormal: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number; export const rawshape_castShape: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number; export const rawshape_compound: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number; export const rawshape_compoundFlags: (a: number) => number; export const rawshape_compoundLen: (a: number) => number; export const rawshape_compoundRotation: (a: number, b: number) => number; export const rawshape_compoundShape: (a: number, b: number) => number; export const rawshape_compoundTranslation: (a: number, b: number) => number; export const rawshape_contactShape: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number; export const rawshape_containsPoint: (a: number, b: number, c: number, d: number) => number; export const rawshape_convexDecomposition: (a: number, b: number, c: number, d: number, e: number) => number; export const rawshape_convexDecompositionWithParams: (a: number, b: number, c: number, d: number, e: number, f: number) => number; export const rawshape_convexHull: (a: number, b: number) => number; export const rawshape_convexPolyline: (a: number, b: number) => number; export const rawshape_cuboid: (a: number, b: number) => number; export const rawshape_halfExtents: (a: number) => number; export const rawshape_halfHeight: (a: number) => number; export const rawshape_halfspace: (a: number) => number; export const rawshape_halfspaceNormal: (a: number) => number; export const rawshape_heightfield: (a: number, b: number, c: number) => number; export const rawshape_heightfieldHeights: (a: number, b: number) => void; export const rawshape_heightfieldScale: (a: number) => number; export const rawshape_indices: (a: number, b: number) => void; export const rawshape_intersectsRay: (a: number, b: number, c: number, d: number, e: number, f: number) => number; export const rawshape_intersectsShape: (a: number, b: number, c: number, d: number, e: number, f: number) => number; export const rawshape_polyline: (a: number, b: number, c: number, d: number, e: number) => number; export const rawshape_polylineFlags: (a: number) => number; export const rawshape_projectPoint: (a: number, b: number, c: number, d: number, e: number) => number; export const rawshape_radius: (a: number) => number; export const rawshape_roundConvexHull: (a: number, b: number, c: number) => number; export const rawshape_roundConvexPolyline: (a: number, b: number, c: number) => number; export const rawshape_roundCuboid: (a: number, b: number, c: number) => number; export const rawshape_roundRadius: (a: number) => number; export const rawshape_roundTriangle: (a: number, b: number, c: number, d: number) => number; export const rawshape_segment: (a: number, b: number) => number; export const rawshape_shapeType: (a: number) => number; export const rawshape_triMeshFlags: (a: number) => number; export const rawshape_triangle: (a: number, b: number, c: number) => number; export const rawshape_trimesh: (a: number, b: number, c: number, d: number, e: number) => number; export const rawshape_vertices: (a: number, b: number) => void; export const rawshape_voxelData: (a: number, b: number) => void; export const rawshape_voxelSize: (a: number) => number; export const rawshape_voxels: (a: number, b: number, c: number) => number; export const rawshape_voxelsFromPoints: (a: number, b: number, c: number) => number; export const rawshapecasthit_getComponents: (a: number, b: number) => void; export const rawshapecontact_getComponents: (a: number, b: number) => void; export const rawsoftbodybuilder_addEdges: (a: number, b: number, c: number) => void; export const rawsoftbodybuilder_append: (a: number, b: number) => void; export const rawsoftbodybuilder_cellEdges: (a: number, b: number) => void; export const rawsoftbodybuilder_disk: (a: number, b: number, c: number) => number; export const rawsoftbodybuilder_grid: (a: number, b: number, c: number, d: number) => number; export const rawsoftbodybuilder_material: (a: number) => number; export const rawsoftbodybuilder_new: (a: number, b: number) => number; export const rawsoftbodybuilder_numParticles: (a: number) => number; export const rawsoftbodybuilder_particlePositions: (a: number, b: number) => void; export const rawsoftbodybuilder_polygon: (a: number, b: number) => number; export const rawsoftbodybuilder_polyline: (a: number, b: number, c: number, d: number) => number; export const rawsoftbodybuilder_rope: (a: number, b: number, c: number) => number; export const rawsoftbodybuilder_setAdditionalPgsIterations: (a: number, b: number) => void; export const rawsoftbodybuilder_setAdditionalSolverIterations: (a: number, b: number) => void; export const rawsoftbodybuilder_setBendEdges: (a: number, b: number, c: number) => void; export const rawsoftbodybuilder_setCanSleep: (a: number, b: number) => void; export const rawsoftbodybuilder_setCellModel: (a: number, b: number) => void; export const rawsoftbodybuilder_setCells: (a: number, b: number, c: number) => void; export const rawsoftbodybuilder_setDominanceGroup: (a: number, b: number) => void; export const rawsoftbodybuilder_setEdgeSoftness: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void; export const rawsoftbodybuilder_setEdgeTearResistance: (a: number, b: number, c: number, d: number, e: number) => void; export const rawsoftbodybuilder_setEdges: (a: number, b: number, c: number) => void; export const rawsoftbodybuilder_setGravityScale: (a: number, b: number) => void; export const rawsoftbodybuilder_setLinearDamping: (a: number, b: number) => void; export const rawsoftbodybuilder_setMass: (a: number, b: number) => void; export const rawsoftbodybuilder_setMasses: (a: number, b: number, c: number) => void; export const rawsoftbodybuilder_setMaterial: (a: number, b: number) => void; export const rawsoftbodybuilder_setNoSurfaceCollider: (a: number) => void; export const rawsoftbodybuilder_setOriented: (a: number, b: number) => void; export const rawsoftbodybuilder_setParticleMass: (a: number, b: number) => void; export const rawsoftbodybuilder_setParticleRadius: (a: number, b: number) => void; export const rawsoftbodybuilder_setPinnedParticles: (a: number, b: number, c: number) => void; export const rawsoftbodybuilder_setPositions: (a: number, b: number, c: number) => void; export const rawsoftbodybuilder_setSelfContacts: (a: number, b: number) => void; export const rawsoftbodybuilder_setShapeMatching: (a: number, b: number) => void; export const rawsoftbodybuilder_setSkin: (a: number, b: number, c: number, d: number, e: number) => void; export const rawsoftbodybuilder_setSkinCollision: (a: number, b: number) => void; export const rawsoftbodybuilder_setSoftness: (a: number, b: number, c: number) => void; export const rawsoftbodybuilder_setSolver: (a: number, b: number) => void; export const rawsoftbodybuilder_setSurface: (a: number, b: number, c: number) => void; export const rawsoftbodybuilder_setSurfaceCollider: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => void; export const rawsoftbodybuilder_setTensionOnly: (a: number) => void; export const rawsoftbodybuilder_setVolumeFactor: (a: number, b: number) => void; export const rawsoftbodybuilder_setVolumePreservation: (a: number, b: number) => void; export const rawsoftbodybuilder_surfaceEdges: (a: number, b: number) => void; export const rawsoftbodybuilder_translated: (a: number, b: number) => void; export const rawsoftbodybuilder_volumetric: (a: number, b: number, c: number, d: number, e: number, f: number) => number; export const rawsoftbodymaterial_bendDampingRatio: (a: number) => number; export const rawsoftbodymaterial_bendFrequency: (a: number) => number; export const rawsoftbodymaterial_deformationDamping: (a: number) => number; export const rawsoftbodymaterial_edgeDampingRatio: (a: number) => number; export const rawsoftbodymaterial_edgeFrequency: (a: number) => number; export const rawsoftbodymaterial_edgePlasticCreep: (a: number) => number; export const rawsoftbodymaterial_edgePlasticFlow: (a: number) => number; export const rawsoftbodymaterial_edgePlasticMax: (a: number) => number; export const rawsoftbodymaterial_edgePlasticYield: (a: number) => number; export const rawsoftbodymaterial_elasticDampingRatio: (a: number) => number; export const rawsoftbodymaterial_interiorStrength: (a: number) => number; export const rawsoftbodymaterial_maxTearsPerStep: (a: number) => number; export const rawsoftbodymaterial_minPiece: (a: number) => number; export const rawsoftbodymaterial_new: () => number; export const rawsoftbodymaterial_plasticCreep: (a: number) => number; export const rawsoftbodymaterial_plasticMax: (a: number) => number; export const rawsoftbodymaterial_plasticYield: (a: number) => number; export const rawsoftbodymaterial_poissonRatio: (a: number) => number; export const rawsoftbodymaterial_set_bendDampingRatio: (a: number, b: number) => void; export const rawsoftbodymaterial_set_bendFrequency: (a: number, b: number) => void; export const rawsoftbodymaterial_set_deformationDamping: (a: number, b: number) => void; export const rawsoftbodymaterial_set_edgeDampingRatio: (a: number, b: number) => void; export const rawsoftbodymaterial_set_edgeFrequency: (a: number, b: number) => void; export const rawsoftbodymaterial_set_edgePlasticCreep: (a: number, b: number) => void; export const rawsoftbodymaterial_set_edgePlasticFlow: (a: number, b: number) => void; export const rawsoftbodymaterial_set_edgePlasticMax: (a: number, b: number) => void; export const rawsoftbodymaterial_set_edgePlasticYield: (a: number, b: number) => void; export const rawsoftbodymaterial_set_elasticDampingRatio: (a: number, b: number) => void; export const rawsoftbodymaterial_set_interiorStrength: (a: number, b: number) => void; export const rawsoftbodymaterial_set_maxTearsPerStep: (a: number, b: number) => void; export const rawsoftbodymaterial_set_minPiece: (a: number, b: number) => void; export const rawsoftbodymaterial_set_plasticCreep: (a: number, b: number) => void; export const rawsoftbodymaterial_set_plasticMax: (a: number, b: number) => void; export const rawsoftbodymaterial_set_plasticYield: (a: number, b: number) => void; export const rawsoftbodymaterial_set_poissonRatio: (a: number, b: number) => void; export const rawsoftbodymaterial_set_shapeMatchingDampingRatio: (a: number, b: number) => void; export const rawsoftbodymaterial_set_shapeMatchingFrequency: (a: number, b: number) => void; export const rawsoftbodymaterial_set_tearForce: (a: number, b: number) => void; export const rawsoftbodymaterial_set_tearSmoothing: (a: number, b: number) => void; export const rawsoftbodymaterial_set_tearStrain: (a: number, b: number) => void; export const rawsoftbodymaterial_set_volumeDampingRatio: (a: number, b: number) => void; export const rawsoftbodymaterial_set_volumeFrequency: (a: number, b: number) => void; export const rawsoftbodymaterial_set_youngModulus: (a: number, b: number) => void; export const rawsoftbodymaterial_shapeMatchingDampingRatio: (a: number) => number; export const rawsoftbodymaterial_shapeMatchingFrequency: (a: number) => number; export const rawsoftbodymaterial_tearForce: (a: number) => number; export const rawsoftbodymaterial_tearSmoothing: (a: number) => number; export const rawsoftbodymaterial_tearStrain: (a: number) => number; export const rawsoftbodymaterial_tears: (a: number) => number; export const rawsoftbodymaterial_uniform: (a: number, b: number) => number; export const rawsoftbodymaterial_volumeDampingRatio: (a: number) => number; export const rawsoftbodymaterial_volumeFrequency: (a: number) => number; export const rawsoftbodymaterial_youngModulus: (a: number) => number; export const rawsoftbodyset_addCluster: (a: number, b: number, c: number, d: number, e: number, f: number) => number; export const rawsoftbodyset_contains: (a: number, b: number) => number; export const rawsoftbodyset_cut: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number; export const rawsoftbodyset_forEachSoftBodyHandle: (a: number, b: number) => void; export const rawsoftbodyset_insert: (a: number, b: number, c: number, d: number) => number; export const rawsoftbodyset_len: (a: number) => number; export const rawsoftbodyset_new: () => number; export const rawsoftbodyset_remove: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void; export const rawsoftbodyset_removeCluster: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => number; export const rawsoftbodyset_sbAddForce: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbAddParticleForce: (a: number, b: number, c: number, d: number, e: number) => void; export const rawsoftbodyset_sbApplyImpulse: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbApplyImpulseAtPoint: (a: number, b: number, c: number, d: number, e: number, f: number) => void; export const rawsoftbodyset_sbApplyParticleImpulse: (a: number, b: number, c: number, d: number, e: number) => void; export const rawsoftbodyset_sbApplyRadialImpulse: (a: number, b: number, c: number, d: number, e: number, f: number) => void; export const rawsoftbodyset_sbAttachParticle: (a: number, b: number, c: number, d: number, e: number) => void; export const rawsoftbodyset_sbAttachmentBody: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbAttachmentParticle: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbBoundary: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbCellModel: (a: number, b: number) => number; export const rawsoftbodyset_sbCellRestVolume: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbCellStiffnessScale: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbCellStress: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbCellTearResistance: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbCells: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbCenterOfMass: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbClusterParticles: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbClusterProxy: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbClusterShapeMatchingEnabled: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbDetachParticle: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbEdgeImpulse: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbEdgeIsBend: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbEdgePlasticStrain: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbEdgeRestLength: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbEdgeStress: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbEdgeTearResistance: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbEdges: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbEnableClusterShapeMatching: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbEnableVolumePreservation: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbGravityScale: (a: number, b: number) => number; export const rawsoftbodyset_sbHasPendingTears: (a: number, b: number) => number; export const rawsoftbodyset_sbIsClusterLive: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbIsEnabled: (a: number, b: number) => number; export const rawsoftbodyset_sbIsParticleDamaged: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbIsParticleOnSurface: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbIsParticlePinned: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbIsSleeping: (a: number, b: number) => number; export const rawsoftbodyset_sbLinearDamping: (a: number, b: number) => number; export const rawsoftbodyset_sbMass: (a: number, b: number) => number; export const rawsoftbodyset_sbMaterial: (a: number, b: number) => number; export const rawsoftbodyset_sbMeshCluster: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbMeshCollider: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbMeshCollisionEnabled: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbMeshIndices: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbMeshIsOriented: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbMeshIsSkinned: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbMeshOfCollider: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbMeshVertices: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbNumAttachments: (a: number, b: number) => number; export const rawsoftbodyset_sbNumCells: (a: number, b: number) => number; export const rawsoftbodyset_sbNumClusters: (a: number, b: number) => number; export const rawsoftbodyset_sbNumEdges: (a: number, b: number) => number; export const rawsoftbodyset_sbNumMeshes: (a: number, b: number) => number; export const rawsoftbodyset_sbNumParticles: (a: number, b: number) => number; export const rawsoftbodyset_sbOrigin: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbParticleMass: (a: number, b: number, c: number) => number; export const rawsoftbodyset_sbParticlePosition: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbParticlePositions: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbParticleRadius: (a: number, b: number) => number; export const rawsoftbodyset_sbParticleRestPosition: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbParticleVelocities: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbParticleVelocity: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbPieces: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbResetForces: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbResetPlasticity: (a: number, b: number) => void; export const rawsoftbodyset_sbRestVolume: (a: number, b: number) => number; export const rawsoftbodyset_sbRootBody: (a: number, b: number) => number; export const rawsoftbodyset_sbSetAdditionalPgsIterations: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbSetClusterEdgeSoftness: (a: number, b: number, c: number, d: number, e: number) => void; export const rawsoftbodyset_sbSetClusterKinematicTarget: (a: number, b: number, c: number, d: number, e: number) => void; export const rawsoftbodyset_sbSetClusterPinned: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbSetClusterStiffnessScale: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbSetClusterTearResistance: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbSetEnabled: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbSetMaterial: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbSetParticleKinematicTarget: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbSetParticlePinned: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbSetParticlePosition: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbSetParticleVelocity: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodyset_sbSetSolver: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbSetUserData: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbSetVolumeFactor: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbSolver: (a: number, b: number) => number; export const rawsoftbodyset_sbTearCell: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbTearEdge: (a: number, b: number, c: number) => void; export const rawsoftbodyset_sbTopologyVersion: (a: number, b: number) => number; export const rawsoftbodyset_sbUserData: (a: number, b: number) => number; export const rawsoftbodyset_sbVolume: (a: number, b: number) => number; export const rawsoftbodyset_sbVolumeFactor: (a: number, b: number) => number; export const rawsoftbodyset_sbVolumePreservationEnabled: (a: number, b: number) => number; export const rawsoftbodyset_sbWakeUp: (a: number, b: number) => void; export const rawsoftbodyset_tear: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => number; export const rawsoftbodyset_wakeUp: (a: number, b: number, c: number, d: number) => void; export const rawsoftbodytearevent_clusterSplitCluster: (a: number, b: number) => number; export const rawsoftbodytearevent_clusterSplitKeepsProxy: (a: number, b: number) => number; export const rawsoftbodytearevent_clusterSplitProxy: (a: number, b: number) => number; export const rawsoftbodytearevent_clusterSplitSoftBody: (a: number, b: number) => number; export const rawsoftbodytearevent_clusterSplitSource: (a: number, b: number) => number; export const rawsoftbodytearevent_insertedParticles: (a: number, b: number) => void; export const rawsoftbodytearevent_movedJoint: (a: number, b: number) => number; export const rawsoftbodytearevent_movedJointFrom: (a: number, b: number) => number; export const rawsoftbodytearevent_movedJointTo: (a: number, b: number) => number; export const rawsoftbodytearevent_numClusterSplits: (a: number) => number; export const rawsoftbodytearevent_numMovedJoints: (a: number) => number; export const rawsoftbodytearevent_numPieces: (a: number) => number; export const rawsoftbodytearevent_particleDestinationBody: (a: number, b: number, c: number) => void; export const rawsoftbodytearevent_particleDestinationIndex: (a: number, b: number) => number; export const rawsoftbodytearevent_pieceClusters: (a: number, b: number, c: number) => void; export const rawsoftbodytearevent_pieceParticles: (a: number, b: number, c: number) => void; export const rawsoftbodytearevent_pieceSoftBody: (a: number, b: number) => number; export const rawsoftbodytearevent_removedEdges: (a: number, b: number) => void; export const rawsoftbodytearevent_seeds: (a: number, b: number) => void; export const rawsoftbodytearevent_softBody: (a: number) => number; export const rawsoftbodytearevent_splitParticles: (a: number, b: number) => void; export const rawsoftbodytearevent_tornCells: (a: number, b: number) => void; export const rawsoftbodytearevent_tornEdges: (a: number, b: number) => void; export const rawsoftrecoverysettings_authoredVelocityMargin: (a: number) => number; export const rawsoftrecoverysettings_crossBodyDetection: (a: number) => number; export const rawsoftrecoverysettings_crossBodyExpelGate: (a: number) => number; export const rawsoftrecoverysettings_crossingRepulsion: (a: number) => number; export const rawsoftrecoverysettings_crossingRepulsionGuide: (a: number) => number; export const rawsoftrecoverysettings_crossingRepulsionSelfGuide: (a: number) => number; export const rawsoftrecoverysettings_detectionMotionGating: (a: number) => number; export const rawsoftrecoverysettings_edgeSpeculation: (a: number) => number; export const rawsoftrecoverysettings_edgeStandDown: (a: number) => number; export const rawsoftrecoverysettings_invertedCellDetection: (a: number) => number; export const rawsoftrecoverysettings_new: () => number; export const rawsoftrecoverysettings_overlapConstraintPace: (a: number) => number; export const rawsoftrecoverysettings_overlapConstraints: (a: number) => number; export const rawsoftrecoverysettings_overlapEdgeStandDown: (a: number) => number; export const rawsoftrecoverysettings_overlapKeptDepth: (a: number) => number; export const rawsoftrecoverysettings_overlapMultiVolume: (a: number) => number; export const rawsoftrecoverysettings_overlapNormalPush: (a: number) => number; export const rawsoftrecoverysettings_overlapPatchConstraints: (a: number) => number; export const rawsoftrecoverysettings_overlapPatience: (a: number) => number; export const rawsoftrecoverysettings_overlapProgressMargin: (a: number) => number; export const rawsoftrecoverysettings_overlapRigid: (a: number) => number; export const rawsoftrecoverysettings_overlapSelfRegions: (a: number) => number; export const rawsoftrecoverysettings_overlapSkinVolume: (a: number) => number; export const rawsoftrecoverysettings_overlapSkipSelfTangled: (a: number) => number; export const rawsoftrecoverysettings_overlapSplit: (a: number) => number; export const rawsoftrecoverysettings_recoveryPace: (a: number) => number; export const rawsoftrecoverysettings_selfCrossingDetection: (a: number) => number; export const rawsoftrecoverysettings_selfStandDown: (a: number) => number; export const rawsoftrecoverysettings_set_authoredVelocityMargin: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_crossBodyDetection: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_crossBodyExpelGate: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_crossingRepulsion: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_crossingRepulsionGuide: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_crossingRepulsionSelfGuide: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_detectionMotionGating: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_edgeSpeculation: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_edgeStandDown: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_invertedCellDetection: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_overlapConstraintPace: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_overlapConstraints: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_overlapEdgeStandDown: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_overlapKeptDepth: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_overlapMultiVolume: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_overlapNormalPush: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_overlapPatchConstraints: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_overlapPatience: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_overlapProgressMargin: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_overlapRigid: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_overlapSelfRegions: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_overlapSkinVolume: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_overlapSkipSelfTangled: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_overlapSplit: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_recoveryPace: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_selfCrossingDetection: (a: number, b: number) => void; export const rawsoftrecoverysettings_set_selfStandDown: (a: number, b: number) => void; export const rawvector_new: (a: number, b: number) => number; export const rawvector_set_x: (a: number, b: number) => void; export const rawvector_set_y: (a: number, b: number) => void; export const rawvector_x: (a: number) => number; export const rawvector_xy: (a: number) => number; export const rawvector_y: (a: number) => number; export const rawvector_yx: (a: number) => number; export const rawvector_zero: () => number; export const rawvhacdparameters_alpha: (a: number) => number; export const rawvhacdparameters_beta: (a: number) => number; export const rawvhacdparameters_concavity: (a: number) => number; export const rawvhacdparameters_convex_hull_approximation: (a: number) => number; export const rawvhacdparameters_convex_hull_downsampling: (a: number) => number; export const rawvhacdparameters_max_convex_hulls: (a: number) => number; export const rawvhacdparameters_new: () => number; export const rawvhacdparameters_plane_downsampling: (a: number) => number; export const rawvhacdparameters_resolution: (a: number) => number; export const rawvhacdparameters_set_alpha: (a: number, b: number) => void; export const rawvhacdparameters_set_beta: (a: number, b: number) => void; export const rawvhacdparameters_set_concavity: (a: number, b: number) => void; export const rawvhacdparameters_set_convex_hull_approximation: (a: number, b: number) => void; export const rawvhacdparameters_set_convex_hull_downsampling: (a: number, b: number) => void; export const rawvhacdparameters_set_max_convex_hulls: (a: number, b: number) => void; export const rawvhacdparameters_set_plane_downsampling: (a: number, b: number) => void; export const rawvhacdparameters_set_resolution: (a: number, b: number) => void; export const reserve_memory: (a: number) => void; export const version: (a: number) => void; export const __wbindgen_export: (a: number) => void; export const __wbindgen_add_to_stack_pointer: (a: number) => number; export const __wbindgen_export2: (a: number, b: number, c: number) => void; export const __wbindgen_export3: (a: number, b: number) => number;