import { Circle, Point, Rectangle } from 'pixi.js'; import { Entity } from './Entity'; import { Collision, EntityType } from './types'; export declare class Actor extends Entity { type: string; isActor: boolean; passThroughTypes: EntityType[]; passingThrough: Set; riding: Set; mostRiding: Entity | null; protected _animations: Set; protected _activeCollisions: Collision[]; protected _animationTargets: Map<'x' | 'y', { target: number; duration: number; elapsed: number; start: number; ease: gsap.EaseString; repeat: number; yoyo: boolean; repeatDelay: number; delayRemaining: number; iteration: number; isReversed: boolean; }>; get activeCollisions(): Collision[]; set activeCollisions(value: Collision[]); get ridingAllowed(): boolean; getCollideables(dx?: number, dy?: number): Set; added(): void; removed(): void; squish(_collision?: Collision, _pushingEntity?: Entity, _direction?: Point): void; animateX(target: number, vars?: gsap.TweenVars): gsap.core.Tween; animateY(target: number, vars?: gsap.TweenVars): gsap.core.Tween; postFixedUpdate(): void; animateTo(prop: 'x' | 'y', target: number, vars?: gsap.TweenVars): gsap.core.Tween; fixedUpdate(deltaTime: number): void; moveX(amount: number, onCollide?: ((collision: Collision, pushingEntity?: Entity, direction?: Point) => void) | null, onNoCollisions?: (() => void) | null, pushingEntity?: Entity): void; moveY(amount: number, onCollide?: ((collision: Collision, pushingEntity?: Entity, direction?: Point) => void) | null, onNoCollisions?: (() => void) | null, pushingEntity?: Entity): void; collideAt(x: number, y: number, box: Rectangle | Circle, sides?: ('top' | 'right' | 'bottom' | 'left')[]): Collision[] | false; isRiding(solid: Entity, dx?: number, dy?: number): boolean; setPassingThrough(entity: Entity): void; removePassingThrough(entity: Entity): void; isPassingThrough(entity: Entity): boolean; private clearAllRiding; private setAllRiding; } //# sourceMappingURL=Actor.d.ts.map