export declare class GLTFExporter { pluginCallbacks: any[]; static Utils: any; constructor(); register(callback: any): this; unregister(callback: any): this; /** * Parse scenes and generate GLTF output * @param {Scene or [THREE.Scenes]} input Scene or Array of THREE.Scenes * @param {Function} onDone Callback on completed * @param {Function} onError Callback on errors * @param {Object} options options */ parse(input: any, onDone: any, onError: any, options?: any): void; parseAsync(input: any, options: any): Promise; }