import NodeRender from "./NodeRender"; export default class CanvasNodeRender extends NodeRender { protected canvas: HTMLCanvasElement; protected context: CanvasRenderingContext2D; protected overlay: HTMLElement; protected cache: any; protected onMouseWheel(event: WheelEvent): void; protected onMouseMove(event: MouseEvent): void; protected onMouseLeave(event: any): void; protected onMouseDown(event: any): void; protected onMouseUp(event: any): void; protected showOverlay(index: number): any; initialize(container: HTMLElement, accept: Function): void; resize(): void; reset(): void; dataChange(): void; dispose(): void; render(index?: number): void; }