import { RGBAVec } from '@df0/types'; import { mat4 } from 'gl-matrix'; export declare class WebGLManager { gl: WebGL2RenderingContext; projectionMatrix: mat4; canvas: HTMLCanvasElement; private texIdx; constructor(canvas: HTMLCanvasElement, attr?: WebGLContextAttributes); setProjectionMatrix(): void; clear(bits?: number, color?: RGBAVec): void; getTexIdx(): number; }