export declare class ProgramUtils { static createShader(gl: WebGL2RenderingContext, type: number, source: string): WebGLShader | null; static createProgram(gl: WebGL2RenderingContext, vertexShader: WebGLShader, fragShader: WebGLShader): WebGLProgram | null; static programFromSources(gl: WebGL2RenderingContext, vertexShaderSource: string, fragShaderSource: string): WebGLProgram | null; }