import { RendererType, UIRendererType } from '@df0/types'; import { Renderer } from './Renderer'; import { GameGLManager } from './WebGL/GameGLManager'; export declare class UIRenderer implements UIRendererType { renderer: Renderer; rendererType: RendererType; constructor(gl: GameGLManager); queueBorders(): void; queueMousePath(): void; private queueRectAtPlanet; queueSelectedRect(): void; queueHoveringRect(): void; drawMiner(): void; queueSelectedRangeRing(): void; flush(): void; }