import { AttribType, UniformType } from '@df0/types'; export declare const QUASARBODY_PROGRAM_DEFINITION: { uniforms: { matrix: { name: string; type: UniformType; }; time: { name: string; type: UniformType; }; }; attribs: { position: { dim: number; type: AttribType; normalize: boolean; name: string; }; rectPos: { dim: number; type: AttribType; normalize: boolean; name: string; }; color: { dim: number; type: AttribType; normalize: boolean; name: string; }; }; vertexShader: string; fragmentShader: string; };