import { AttribProps } from '@df0/types'; export declare const glassPosProps: AttribProps; export declare const glassTexProps: AttribProps; export declare type GlassUniforms = { matrix: WebGLUniformLocation | null; texture: WebGLUniformLocation | null; }; export declare type GlassProgramWithUniforms = { program: WebGLProgram; uniforms: GlassUniforms; }; export declare const getGlassProgramAndUniforms: (gl: WebGL2RenderingContext) => GlassProgramWithUniforms;