import { RendererType, WormholeRendererType } from '@df0/types'; import { Renderer } from '../Renderer'; import { GameGLManager } from '../WebGL/GameGLManager'; export declare class WormholeRenderer implements WormholeRendererType { renderer: Renderer; rendererType: RendererType; constructor(gl: GameGLManager); queueWormholes(): void; private drawVoyagePath; flush(): void; }