import { Player, QueuedArrival, RendererType, VoyageRendererType } from '@df0/types'; import { Renderer } from '../Renderer'; import { GameGLManager } from '../WebGL/GameGLManager'; export declare class VoyageRenderer implements VoyageRendererType { renderer: Renderer; rendererType: RendererType; constructor(gl: GameGLManager); drawFleet(voyage: QueuedArrival, _player: Player | undefined, isMyVoyage: boolean, isShipVoyage: boolean): void; queueVoyages(): void; private drawVoyagePath; flush(): void; }