import { CanvasCoords, RendererType, RGBVec, UnminedRendererType } from '@df0/types'; import { UNMINED_PROGRAM_DEFINITION } from '../Programs/UnminedProgram'; import { GameGLManager } from '../WebGL/GameGLManager'; import { GenericRenderer } from '../WebGL/GenericRenderer'; export declare class UnminedRenderer extends GenericRenderer implements UnminedRendererType { quad3Buffer: number[]; quad2Buffer: number[]; rendererType: RendererType; constructor(manager: GameGLManager); queueRect({ x, y }: CanvasCoords, width: number, height: number, color?: RGBVec, zIdx?: number): void; setUniforms(): void; }