import { Planet, QuasarRendererType, RendererType, WorldCoords } from '@df0/types'; import { Renderer } from '../Renderer'; import { GameGLManager } from '../WebGL/GameGLManager'; export declare class QuasarRenderer implements QuasarRendererType { manager: GameGLManager; renderer: Renderer; rendererType: RendererType; constructor(manager: GameGLManager); private getAngle; queueQuasar(planet: Planet, centerW: WorldCoords, radiusW: number): void; flush(): void; setUniforms(): void; }