import { CanvasCoords, MineRendererType, Planet, RendererType, WorldCoords } from '@df0/types'; import { Renderer } from '../Renderer'; import { GameGLManager } from '../WebGL/GameGLManager'; export declare class MineRenderer implements MineRendererType { manager: GameGLManager; rendererType: RendererType; renderer: Renderer; constructor(manager: GameGLManager); queueMineScreen(planet: Planet, center: CanvasCoords, radius: number, z: number): void; queueMine(planet: Planet, centerW: WorldCoords, radiusW: number): void; flush(): void; setUniforms(): void; }