import { Chunk } from '@df0/types'; import { MASK_PROGRAM_DEFINITION } from '../Programs/MaskProgram'; import { GameGLManager } from '../WebGL/GameGLManager'; import { GenericRenderer } from '../WebGL/GenericRenderer'; export declare class MaskRenderer extends GenericRenderer { manager: GameGLManager; bgCanvas: HTMLCanvasElement; quadBuffer: number[]; perlinThresholds: number[]; constructor(manager: GameGLManager); queueChunk(chunk: Chunk): void; setUniforms(): void; }