import { CaptureZoneRendererType, RendererType } from '@df0/types'; import { Renderer, RendererGameContext } from '../Renderer'; import { GameGLManager } from '../WebGL/GameGLManager'; export declare class CaptureZoneRenderer implements CaptureZoneRendererType { rendererType: RendererType; gl: GameGLManager; context: RendererGameContext; renderer: Renderer; constructor(glManager: GameGLManager); queueCaptureZones(): void; flush(): void; }