export type GlassParticleOptions = { count: number; thickness: number; dispersion: number; specular: number; rim: number; drift: number; }; export declare const GLASS_PARTICLE_DEFAULTS: GlassParticleOptions; export declare function createGlassParticleField(canvas: HTMLCanvasElement, getOptions: () => GlassParticleOptions): { resize: (cssWidth: number, cssHeight: number) => void; render: (now?: number) => void; setPointer: (x: number, y: number) => import("three").Vector2; dispose: () => void; }; //# sourceMappingURL=glassParticleField.d.ts.map