
# wasm-vips

[libvips](https://libvips.github.io/libvips) for the browser and Node.js,
compiled to WebAssembly with Emscripten.

Programs that use wasm-vips don't manipulate images directly, instead
they create pipelines of image processing operations building on a source
image. When the end of the pipe is connected to a destination, the whole
pipeline executes at once, streaming the image in parallel from source to
destination a section at a time. Because wasm-vips is parallel, it's quick,
and because it doesn't need to keep entire images in memory, it's light.

> [!NOTE]
> This library is still under early development. See: [#1](
https://github.com/kleisauke/wasm-vips/issues/1).


## Package Variants

This **fork** of [`wasm-vips`](https://github.com/kleisauke/wasm-vips) provides different binaries in a single package to cater to different needs. Each variant is optimized for specific scenarios:
- **`@denodecom/wasm-vips`**: The default build with full features and SIMD support.
  - Supports all loaders.

- **`@denodecom/wasm-vips/nosimd`**: Build without SIMD support.
  - Supports all loaders.

- **`@denodecom/wasm-vips/slim`**: A build with reduced features and memory usage.
  - Supports only JPEG, PNG, and WebP loaders.
  - Filesystem (FS) support is not available

- **`@denodecom/wasm-vips/nosimd/slim`**: A slim build without SIMD support.
  - Supports only JPEG, PNG, and WebP loaders.
  - Filesystem (FS) support is not available

- **`@denodecom/wasm-vips/lowmem`**: A low memory build with a maximum memory limit of 256MB to avoid out-of-memory (OOM) issues on iOS.
  - Supports all loaders.

- **`@denodecom/wasm-vips/nosimd/lowmem`**: A low memory build without SIMD support, with a maximum memory limit of 256MB to avoid out-of-memory (OOM) issues on iOS.
  - Supports all loaders.


## Engine support for default build

An engine that [supports WebAssembly SIMD](https://webassembly.org/roadmap/).
This is present on most major browser engines.

For V8-based engines, at least version 9.1.54 is required to match the final
SIMD opcodes, this corresponds to Chrome 91, Node.js 16.4.0 and Deno 1.9.0.

For Spidermonkey-based engines, the JavaScript engine used in Mozilla Firefox
and whose version numbers are aligned, at least version 89 is required.

For JavaScriptCore-based engines, the built-in JavaScript engine for WebKit,
at least version 615.1.17 is required. This corresponds to Safari 16.4.

| ![Chrome](https://github.com/alrra/browser-logos/raw/main/src/chrome/chrome_32x32.png)<br>Chrome | ![Firefox](https://github.com/alrra/browser-logos/raw/main/src/firefox/firefox_32x32.png)<br>Firefox | ![Safari](https://github.com/alrra/browser-logos/raw/main/src/safari/safari_32x32.png)<br>Safari | ![Edge](https://github.com/alrra/browser-logos/raw/main/src/edge/edge_32x32.png)<br>Edge | ![Node.js](https://github.com/alrra/browser-logos/raw/main/src/node.js/node.js_32x32.png)<br>Node.js | ![Deno](https://github.com/alrra/browser-logos/raw/main/src/deno/deno_32x32.png)<br>Deno |
|:---:|:---:|:---:|:---:|:---:|:---:|
| :heavy_check_mark:<br>[version 91+](https://www.chromestatus.com/feature/6533147810332672) | :heavy_check_mark:<br>[version 89+](https://bugzilla.mozilla.org/show_bug.cgi?id=1695585) | :heavy_check_mark:<br>[version 16.4+](https://webkit.org/blog/13966/webkit-features-in-safari-16-4/#javascript-and-webassembly) | :heavy_check_mark:<br>[version 91+](https://www.chromestatus.com/feature/6533147810332672) | :heavy_check_mark:<br>[version 16.4+](https://github.com/nodejs/node/pull/38273) | :heavy_check_mark:<br>[version 1.9+](https://github.com/denoland/deno/pull/10152) |

## Installation

`@denodecom/wasm-vips` can be installed with your favorite package manager.

```shell
npm install @denodecom/wasm-vips
```

```shell
yarn add @denodecom/wasm-vips
```

## Usage

### Browser

Requires `vips.js` (or `vips-es6.js`) and `vips.wasm` to be served from
the same directory.

Since wasm-vips requires [the `SharedArrayBuffer` API](
https://caniuse.com/sharedarraybuffer), the website needs to opt-in to
a cross-origin isolated state, by serving the following HTTP headers on
both the main document and `vips*.js` script:

```http
Cross-Origin-Embedder-Policy: require-corp
Cross-Origin-Opener-Policy: same-origin
```
<sup>See <https://web.dev/coop-coep/> for more information.</sup>

After that, wasm-vips can be imported and initialized like this:

```html
<script src="vips.js"></script>
<script type="module">
  const vips = await Vips();
</script>
```

Or, if you prefer to use ES6 modules:

```html
<script type="module">
  import Vips from './vips-es6.js';
  const vips = await Vips();
</script>
```
<sup>This requires support for [`import()` in workers](https://caniuse.com/mdn-javascript_operators_import_worker_support).</sup>

### Node.js

On Node.js, wasm-vips is published as [a dual-package](
https://nodejs.org/api/packages.html#packages_conditional_exports), so it
can be imported as both CommonJS and ES6 module:

```js
// ES6 module
import Vips from '@denodecom/wasm-vips';

// CommonJS module
const Vips = require('@denodecom/wasm-vips');
```

Then, wasm-vips can be initialized like this:

```js
// Usage with top-level await
const vips = await Vips();

// Usage with .then
Vips().then(vips => {
  // Code here
});
```

### Deno

```js
import Vips from 'npm:@denodecom/wasm-vips';

const vips = await Vips();
```

## Example

```js
// Load an image from a file
let im = vips.Image.newFromFile('owl.jpg');

// Put im at position (100, 100) in a 3000 x 3000 pixel image,
// make the other pixels in the image by mirroring im up / down /
// left / right, see
// https://libvips.github.io/libvips/API/current/libvips-conversion.html#vips-embed
im = im.embed(100, 100, 3000, 3000, {
  extend: 'mirror'
});

// Multiply the green (middle) band by 2, leave the other two alone
im = im.multiply([1, 2, 1]);

// Make an image from an array constant, convolve with it
const mask = vips.Image.newFromArray([
  [-1, -1, -1],
  [-1, 16, -1],
  [-1, -1, -1]
], 8.0);

im = im.conv(mask, {
  precision: 'integer'
});

// Finally, write the result to a buffer
const outBuffer = im.writeToBuffer('.jpg');
```
