all files / contracts/libraries/ LiquidityAmounts.sol

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// SPDX-License-Identifier: GPL-2.0-or-later
pragma solidity >=0.8.4 <0.9.0;
 
import './FullMath.sol';
import './FixedPoint96.sol';
 
// solhint-disable
library LiquidityAmounts {
  function toUint128(uint256 x) private pure returns (uint128 y) {
    require((y = uint128(x)) == x);
  }
 
  function getLiquidityForAmount0(
    uint160 sqrtRatioAX96,
    uint160 sqrtRatioBX96,
    uint256 amount0
  ) internal pure returns (uint128 liquidity) {
    if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);
    uint256 intermediate = FullMath.mulDiv(sqrtRatioAX96, sqrtRatioBX96, FixedPoint96.Q96);
    return toUint128(FullMath.mulDiv(amount0, intermediate, sqrtRatioBX96 - sqrtRatioAX96));
  }
 
  function getLiquidityForAmount1(
    uint160 sqrtRatioAX96,
    uint160 sqrtRatioBX96,
    uint256 amount1
  ) internal pure returns (uint128 liquidity) {
    if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);
    return toUint128(FullMath.mulDiv(amount1, FixedPoint96.Q96, sqrtRatioBX96 - sqrtRatioAX96));
  }
 
  function getLiquidityForAmounts(
    uint160 sqrtRatioX96,
    uint160 sqrtRatioAX96,
    uint160 sqrtRatioBX96,
    uint256 amount0,
    uint256 amount1
  ) internal pure returns (uint128 liquidity) {
    if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);
 
    if (sqrtRatioX96 <= sqrtRatioAX96) {
      liquidity = getLiquidityForAmount0(sqrtRatioAX96, sqrtRatioBX96, amount0);
    } else if (sqrtRatioX96 < sqrtRatioBX96) {
      uint128 liquidity0 = getLiquidityForAmount0(sqrtRatioX96, sqrtRatioBX96, amount0);
      uint128 liquidity1 = getLiquidityForAmount1(sqrtRatioAX96, sqrtRatioX96, amount1);
 
      liquidity = liquidity0 < liquidity1 ? liquidity0 : liquidity1;
    } else {
      liquidity = getLiquidityForAmount1(sqrtRatioAX96, sqrtRatioBX96, amount1);
    }
  }
 
  function getAmount0ForLiquidity(
    uint160 sqrtRatioAX96,
    uint160 sqrtRatioBX96,
    uint128 liquidity
  ) internal pure returns (uint256 amount0) {
    if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);
 
    return FullMath.mulDiv(uint256(liquidity) << FixedPoint96.RESOLUTION, sqrtRatioBX96 - sqrtRatioAX96, sqrtRatioBX96) / sqrtRatioAX96;
  }
 
  function getAmount1ForLiquidity(
    uint160 sqrtRatioAX96,
    uint160 sqrtRatioBX96,
    uint128 liquidity
  ) internal pure returns (uint256 amount1) {
    if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);
 
    return FullMath.mulDiv(liquidity, sqrtRatioBX96 - sqrtRatioAX96, FixedPoint96.Q96);
  }
 
  function getAmountsForLiquidity(
    uint160 sqrtRatioX96,
    uint160 sqrtRatioAX96,
    uint160 sqrtRatioBX96,
    uint128 liquidity
  ) internal pure returns (uint256 amount0, uint256 amount1) {
    if (sqrtRatioAX96 > sqrtRatioBX96) (sqrtRatioAX96, sqrtRatioBX96) = (sqrtRatioBX96, sqrtRatioAX96);
 
    if (sqrtRatioX96 <= sqrtRatioAX96) {
      amount0 = getAmount0ForLiquidity(sqrtRatioAX96, sqrtRatioBX96, liquidity);
    } else if (sqrtRatioX96 < sqrtRatioBX96) {
      amount0 = getAmount0ForLiquidity(sqrtRatioX96, sqrtRatioBX96, liquidity);
      amount1 = getAmount1ForLiquidity(sqrtRatioAX96, sqrtRatioX96, liquidity);
    } else {
      amount1 = getAmount1ForLiquidity(sqrtRatioAX96, sqrtRatioBX96, liquidity);
    }
  }
}