/** * Model-facing workspace instruction rendering within an explicit byte budget. * * @module @deepseek-ai/dsh-agent-instructions/render */ import type { InstructionFile, LoadedInstructionFile } from './files.ts'; /** Byte-accounting record for one truncated instruction file. */ export interface TruncatedInstruction { displayPath: string; originalBytes: number; includedBytes: number; } /** Model-facing text plus omitted and truncated source records. */ export interface RenderedWorkspaceContext { text: string; omitted: InstructionFile[]; truncated: TruncatedInstruction[]; } /** Structured dynamic state persisted outside model-visible prompt prose. */ export interface AgentInstructionChange { action: 'set' | 'replace' | 'remove'; scope: string; path: string; digest?: string; } /** One state transition paired with the content used to render it. */ export interface ChangeRenderItem { change: AgentInstructionChange; file: LoadedInstructionFile; } /** Directory component that identifies the single user-global instruction scope. */ export declare const USER_GLOBAL_DIRECTORY = "user-global"; /** * File name of the single user-global instruction file under `$DSH_HOME`. * Discovery (`$DSH_HOME/`) and reconciliation (the user-global scope key's * candidate component) both key on this name, so it lives in one place: were the * two to disagree, the user-global instruction would load but never reconcile. */ export declare const USER_GLOBAL_FILE = "AGENTS.md"; /** * Derive the logical instruction scope from a model-facing path. * @param displayPath - project-relative or user-global instruction path. * @returns `user-global`, `.`, or the containing project-relative directory. */ export declare function scopeForDisplayPath(displayPath: string): string; /** * Compose the reconciliation key for one instruction candidate file. * Each loaded candidate is tracked independently, so the key pairs the logical * directory with the exact candidate file name behind a NUL separator that no * directory path or file name can contain. Distinct candidates in one directory * (`AGENTS.md` vs `CLAUDE.md`, a base file vs its `.local` overlay) therefore * never collide in the scope-keyed state maps. * @param directory - `user-global`, `.`, or a project-relative directory. * @param candidateName - instruction file name within that directory. * @returns the per-candidate logical scope key. */ export declare function candidateScopeKey(directory: string, candidateName: string): string; /** * Derive the per-candidate scope key for a loaded instruction file. * @param displayPath - project-relative or user-global instruction path. * @returns the scope key pairing the file's directory with its name. */ export declare function instructionScopeKey(displayPath: string): string; /** * Recover the directory and candidate name that {@link candidateScopeKey} encoded. * @param scope - a per-candidate scope key. * @returns the directory scope and the candidate file name within it. */ export declare function decodeScopeKey(scope: string): { directory: string; candidateName: string; }; /** * Render one reconciliation batch and retain only transitions that fit. * @param items - ordered state transitions and current file contents. * @param maxBytes - maximum UTF-8 bytes allowed in the rendered batch. * @returns bounded prompt text and the transitions actually represented by it. */ export declare function renderInstructionChanges(items: ChangeRenderItem[], maxBytes: number): { text: string; changes: AgentInstructionChange[]; }; /** * Render a baseline together with the exact source files semantically represented in it. * @param files - loaded files ordered from broadest to most specific. * @param options - rendering byte budget and whether this baseline supersedes a visible predecessor. * @returns bounded public rendering plus files with surviving content, including genuinely empty files. * @internal */ export declare function renderWorkspaceInstructionSet(files: LoadedInstructionFile[], options: { maxBytes: number; replacePreviousBaseline?: boolean; }): { rendered: RenderedWorkspaceContext; included: LoadedInstructionFile[]; }; /** * Render the baseline instruction chain with deterministic precedence budgeting. * @param files - loaded files ordered from broadest to most specific. * @param options - rendering byte budget and whether this baseline supersedes a visible predecessor. * @returns bounded baseline prompt text and budget diagnostics. */ export declare function renderWorkspaceContext(files: LoadedInstructionFile[], options: { maxBytes: number; replacePreviousBaseline?: boolean; }): RenderedWorkspaceContext; //# sourceMappingURL=render.d.ts.map