// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import type {Texture} from '@luma.gl/core'; import type {ShaderModule} from '@luma.gl/shadertools'; const uniformBlock = `\ layout(std140) uniform simpleMeshUniforms { float sizeScale; bool composeModelMatrix; bool hasTexture; bool flatShading; } simpleMesh; `; export type SimpleMeshProps = { sizeScale?: number; composeModelMatrix?: boolean; hasTexture?: boolean; flatShading?: boolean; sampler?: Texture; }; export const simpleMeshUniforms = { name: 'simpleMesh', vs: uniformBlock, fs: uniformBlock, uniformTypes: { sizeScale: 'f32', composeModelMatrix: 'f32', hasTexture: 'f32', flatShading: 'f32' } } as const satisfies ShaderModule;